Attacking Europe

In-depth tactical discussion on how to lose the least

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Holy Monkey
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Attacking Europe

Postby Holy Monkey » Sun Oct 01, 2006 2:53 am

I've been having a lot of fun with the game since launch. Today I decided to check out the forums to see what kinda tactics people have come up with. One thing I don't understand is the number of people who think that Europe is hard to attack. Personally, about 4/5ths of games I've played I've annihilated Europe, the rest I didn't because I didn't actually attack them. So I thought I might post my general strategy here.

First of all you need to be close to Europe; S. America or Asia won't do. The second part is to try to ally with your closest neighbour. For this example I'll be Russia and assume that I've managed to ally with Asia. For Russia you just go for an all-out attack, ie. place all your silos in a line down the western border, place all your subs up north as far west as you can get with a couple of battleship/carrier groups supporting. Place the last two carrier/battleship groups (whatever mix you prefer) in the Pacific. Place 3 airfields on the western border and one on the eastern tip, you have enough radars to spread them out evenly over all your territory.

Now that postioning is done you can move onto tactics. Firstly move both sub groups due west so that they are sitting a little bit to the NE of Iceland. then move the other navy groups you have there straight down the coast of Europe so that you end up above Spain. They will almost certainly have to engage in combat but that's OK as it's the subs that are important and they are out of the way. From your airbases you should launch all fighters so that you can try and scout out as much as possible of the western Europe; Eastern Europe should have been revealed by your radar.


Finally we get down to Defcon 1! :D

Because you launched all your fighters, you should now be able to see almost all of the eastern silos and radars. Launch as soon as possible! Don't wait for other people, what we want is an all-out blitzkrieg! First of all launch all your bombers from your airfields at silos/radars, these take the longest to arrive so get them in early. Next pick your furthest silo from the border and launch all the nukes at various silos/radars. Bear in mind that silos are far more important than radar, Europe is so small that radar has to be very close to the silos, this means that they generally do not have enough time to react to your nukes. If you have any spare fighters left over, send them in as cannon fodder to soak up anti-air fire. Lastly, once the chaos has started and the European has seen just how much trouble he is in and is trying to react to, launch one enitre sub-group of nukes (they should be near iceland by now). These will come in from a completly unexpected trajectory and hopefully do a lot of damage! These you can launch at all targets, there should be no remaining silos, airfields are always a possibility but cities are probably what you should be aiming for so you can start scoring.

Now we are getting on to the final stages. You should by now hopefully have wiped out all eastern defenses. Now you can start bringing on you silos one at a time to nuke all European cities. By this point the European guy will be really overwhelmed (and possibly a tad annoyed!), so he will start launching from his remaining silos as he is desperate to actually launch something! Little does he know that we probably had no idea where these were :D This is where your carrier group and final sub-group can come into play. Bring them all online with bombers and nukes and a fighter screen. this should cause the final blow to the Europeans and allow you to target the major cities (London, Paris and Rome) with your nukes. In my experience you should still have 2 or 3 siloes still full of nukes and hopefully your airfields will still have all their bombers too. These you can send on attacks of opportunity (use your own judgement) and possibly start striking Africa.

Lastly I'll talk about the pacific. For starters you do not need to worry about the pacific. It takes far too long for the Americans to get to your coast, if you have followed the blitzkrieg strategy the game should be almost over by the time they get there. You should have a battleship and a carrier fleet out here, you can send these to the Western coast and try taking out some cities with your bombers. Since the pacific is so large, the chances are that you can completely miss the opposition fleest entirely! You might also have an airfield out on your own east coast which could send a load of bombers out too, after launching these will then land on your carriers to reload :D Bear in mind that both North and South America will have been fighting major wars with Asia, Africa and Europe, by the time you are launching nukes at them they will already be a bit worn down. Asia especially will take care of most of the pacific fleets even if you aren't allied with them. This is really just about getting a few bonus points, usually I don't even start getting to this phase before the victory countdown starts.

One final point that I'd like to make is that this strategy is not dependant on Russia. The main points are to ally with your closest neighbour and attack your next closest. Unfortunately that tends to be Europe :twisted: Just make sure that you go all-out with silos, bombers and subs on the one target. Kill them before they kill you and stagger your silo launches, this will give you time to launch and then switch to defense before they can even react. I've managed to use this strategy succesfully with N. America and Africa as well. you can probably use the same general strategy for the other two, you just wouldn't necessarily attack Europe :wink:


I hope this debunks a few myths about Europe and will help other people with their strategies. I can usually get around 160-170 points with this on a standard game. I wrote a heck of a lot more than I was expecting but it was quite good to try and get a proper strategy down on paper. Let us know if you have had any similar ideas or improvements to the strat.
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True Blue
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Postby True Blue » Sun Oct 01, 2006 3:22 am

Nice strat.

Only thing I can say though is that if I was Asia, I'd simply smile, nod, shake hands, team up, then hit backstab you when you just start your blitzkrieg. Those bombers I sent over your territory "to help nuke Europe"? Bye bye Moscow. (I'd wait till they're right over your major cities).

So just watch out for that "Ally" of yours.
Last edited by True Blue on Sun Oct 01, 2006 3:26 am, edited 1 time in total.
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Postby TheWolF » Sun Oct 01, 2006 3:26 am

I wouldn't reccomend your strat. it's good but doesnt work in the long run, because once you used all your nukes and they havn't used any. VICTORY TIMER STARTS and your gone, they havnt touched any of their own nukes.
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Postby Holy Monkey » Sun Oct 01, 2006 3:41 am

As with any game, you do have to trust your allies. Hopefully they are friends, otherwise it's just potluck. Of course you can always save a couple of silos for your own backstabbing :twisted:

As for using up all your nukes; firstly I tend to still have at least one silo left by the time the victory countdown starts, secondly it doesn't matter, as due to the staggering of your silo launches and the close grouping of them to each other, they actually manage to shoot down almost all of the incoming nukes. The only conceivable way to break it that late in the game would be if someone had saved all of their nukes for the end game and tried launching them all at you. This I believe is a bit unlikely as they are likely to have lost bombers, silos and subs before then to other hostile nations. Even then they would probably be targeting more than one nation with their nukes so you are reasonably safe.

This isn't just a theoretical strategy, I've tried it out in a lot of games and it seems to work quite well. It mostly relies on the shock factor of people not staying calm. If they stayed calm and kept their silos as anti-air then they can usually counter-attack or at least attack someone else. Most of the time however, they think "Aaaah! I've lost 2 silos and am losing cities! Gotta launch my remaining silos before they all disappear!". It's this mindset of fear that you are trying to instil in your enemies and it's worked everytime so far :D


There is no long-game to worry about with this strategy, it's over pretty quickly...
Last edited by Holy Monkey on Sun Oct 01, 2006 3:42 am, edited 1 time in total.
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Re: Attacking Europe

Postby kruko » Sun Oct 01, 2006 3:41 am

@ holy monkey

"i annihilated europe, but this, but that". If you are such an annihilator, i'm sure you would have defeated europe from south america or asia, and not just write "won't do" :roll:

I hate predefined tactics. Every continent can be defended and annihilated from each other continent.
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Re: Attacking Europe

Postby Holy Monkey » Sun Oct 01, 2006 3:45 am

kruko wrote:@ holy monkey

"i annihilated europe, but this, but that". If you are such an annihilator, i'm sure you would have defeated europe from south america or asia, and not just write "won't do" :roll:

I hate predefined tactics. Every continent can be defended and annihilated from each other continent.


But if you are South America or Asia it makes a heck of a lot more sense to attack an easier nation such as Russia or Africa rather than the far away nations. If you spend too much time travelling then you don't get much time to fight...

Just common sense to attack as close to home as possible in my opinion. I was just laying out a plan for those people who seem to think that it's "impossible" to attack Europe, something that I agree with you about - every continent can be defended and attacked from, it's just a matter of tactics. I always play on random territories just so I can work them out, Russia was just an example for the Europe attack.
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Postby kruko » Sun Oct 01, 2006 3:53 am

Well yes, but it doesn't mean you are automatically losing if you are playing 1 vs 1 with south america/asia vs europe :) Just be patient, synchronise your attacks, and let the enemy make a mistake of not being patient, that strategy always works :D

Anyway, in more than 2 player game, all you said makes perfect sense, good strategy ;)
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Postby Daemondim » Sun Oct 01, 2006 4:10 am

I was poking around on Introversion's store, looking at stuff, saw some screenshots, and clicked on this one and I figured it was the perfect way to deal with Europe.

Dae.
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Postby nimby » Sun Oct 01, 2006 4:25 am

Europe is easy to take out with a coordinated sub/carrier strike, just take out the anti air silos first for easy pickings! There's no way even Europe can survive a good 60 nukes (all subs) with fighter cover to draw some attention away.
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Postby backdoor2 » Sun Oct 01, 2006 5:07 pm

I disagree with the tactic and the opinion that Europe is easy to wipe out. I now saw a lot of (real-time) games now and would say that it is really dependent from the experience level of the Euro-player. If he has placed buildings well, he will also be able to survive incoming nukes from a couple of directions.

I saw lot times Europe got totally wiped out, if the player wasn´t so experienced to know his advantages/disadvantages. I also saw lots of times that Europe survived heavy-rains of nukes from different directions with just few hits.

Especially I would not place my subs near Island. An experienced player would kill them in just a couple of seconds, just able to start a first shot, if not taken out before by active subs on sub haunting mission or carriers searching them. Normally there are´nt so much places from where you can launch a sneak attack by subs against Europe, so it´s very likely that your subs get detected while submerged. And in almost all cases of games Europe wiped out Russia totally before Russia could come into action.

If you would go against Europe, you have to take out their silos 1 by 1. And you need a lot of war-material to break trough that. If you´re successfull with that, Europe is defeated, but you´re also unable to defend yourself against attacks from a diffrent direction. So I agree only with your tactic if you´re sure that you don´t get shot from behind (allies you can really trust or just a few opponents). And Asia isn´t very likely interested in ally with you, because Russia is also an easy kill for them.
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Postby CanoeMan » Sun Oct 01, 2006 5:25 pm

The trouble for europe seems to be that you can't really hide what you're doing since it's so easily scouted. While Russia, for example, can build up a massive heap of bombers out of radar range and then just swarm over the european defenses. And europe will have trouble responding since it doesn't know where the important targets are located.
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Postby Freyar » Mon Oct 02, 2006 2:05 am

True Blue wrote:Nice strat.

Only thing I can say though is that if I was Asia, I'd simply smile, nod, shake hands, team up, then hit backstab you when you just start your blitzkrieg. Those bombers I sent over your territory "to help nuke Europe"? Bye bye Moscow. (I'd wait till they're right over your major cities).

So just watch out for that "Ally" of yours.


This has happened many times on various games that I play. I usually end up with Russia, and Asia just sits there, holding as an Anti-Air defensive before I get hit with allied nuclear weapons. (I usually only play diplomacy).
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Postby Yonder » Mon Oct 02, 2006 6:49 am

Your strategy seems to depend on gearing up specifically for a war against Europe (structure placement) and your aggressiveness and single mindedness is sure to start to backfire as the online community matures. Sure you are able to kill Europe, but at what cost? Your launches have shown everyone your silos, and you are very low on missiles. Your Naval strategy hopes that you slip by the oncoming fleet instead of facing them, that's good offensivelly, but horrible defensivelly. I think that your successes may be entirely dependent on your ally, as it seems to me you are basically throwing everything you can at Europe, and then counting on your Ally protecting you.

Now I admit that it is a lot easier for your ally to not have to worry about Europe, but you should still keep in mind how important he is to your plan.
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Postby Droven101 » Mon Oct 02, 2006 8:12 am

I dont understand this "use fighters to draw AA fire from Nukes" stuff. Silos have AI priorities set (as far as ive seen): they'll stop attacking a fighter or bomber in lou of a nuke in flight nearby. Sending a fighter shield may help to defend your bombers on their way in, but after a nuke appears, ALL silos stop what they're doing and attack the nuke. Has noone else seen this?
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Postby kruko » Mon Oct 02, 2006 10:15 am

Droven101 wrote:I dont understand this "use fighters to draw AA fire from Nukes" stuff. Silos have AI priorities set (as far as ive seen): they'll stop attacking a fighter or bomber in lou of a nuke in flight nearby. Sending a fighter shield may help to defend your bombers on their way in, but after a nuke appears, ALL silos stop what they're doing and attack the nuke. Has noone else seen this?


Well, silos need some time to reload (not long though) so when you send in some fighters to bite the bullets (before the nukes come), the nukes enter silos range, and they have a few second of flight before silos reload and shoot them instead of fighters.

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