What is "colateral damage" in the game?

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Postby 1SQ » Mon Jan 01, 2007 11:51 pm

The BLAST effects hit the city since DEFCON doesnt give RADIATION casaulties.right?
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Postby NoSpI » Mon Jun 11, 2007 12:34 pm

the only time i've gotten collateral damage is if i bombed a city when my carriers were very close to it, so that say the 2nd bomber to get close would be hit by the explosion of the first bomb.

i got this from http://www.google.com.au/search?q=define%3Acollateral

Collateral is a type of property which has been caused secondary damage by an indirect attack.

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Postby xander » Mon Jun 11, 2007 3:29 pm

Collateral damage, in Defcon, is damage that you do to your own or your allies' cities. Period. This can mean dropping a nuke on them, or dropping a fighter on them.

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Postby Coach » Sat Oct 15, 2011 1:35 pm

There is a demo 1on1 game printscreen.
It was classical flawless victory - enemy nukes don't even reach my territory (all 3 launched by CPU :) ) and i burn all cities to the ground (0.0m).

http://imageshack.us/photo/my-images/68 ... 16all.png/

Code: Select all

Stats:  Kills  Deaths Collateral Survivors Nukes Score
Me:     98,2   0,0     0,0       100m      13      196
CPU:    0,0    99,1    0,9       0,9       ?       -100

Why Collateral = Survivors when i killed everything what can be killed?
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Postby bert_the_turtle » Sat Oct 15, 2011 2:37 pm

Rounding errors. Every nuke halves the population of the city it hits, and the game stops bothering to show you any are left if the population goes below 50000 people. Multiply that by, what, 25 cities, and you easily get 1M survivors. You'll need better bookkeeping to distribute your nukes better over all cities if you want to lower that.

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