Postby rowenlemmings » Sat Sep 30, 2006 3:31 am
Also do not underestimate the ability of carriers as mobile radars, due to their fighters.
If you're playing on a slow enough time setting, or have the ability to slow it down, keep fighters going at about half their combat range (their fuel range) around carriers at all times for maximum coverage.
Remember that Airbases regenerate fighters, but carriers do not.
If possible, and if you have naval dominance, consider stringing carriers through the oceans from an airbase of yours to your main attack fleet, then resupplying your main attack fleet with the quick-flying fighters from the airbases (since they restock, unlike any other unit. To do this, of course, you'll need to make several 1-carrier fleets.
If you have a limited campaign area, such as a 1v1 or all your enemies are on one side of you (such as you: North America vs North and South Asia), consider making fleets as follows:
1 Carrier (Anti-Sub at your coastline)
1 Carrier (Anti-Sub at your coastline)
4 Battleships, 2 Carriers (one anti-sub, one fighter)
2 Battleships, 2 Carriers (escorts the larger fleet -- one carrier fighter, one carrier bomber)
3 Subs (close-range to enemy coast)
3 Subs (close-range to enemy coast)
Seperating your subs into two groups allows them to avoid being wiped out by a lucky anti-sub carrier, yet still converge on their target with the same nuclear ability if required of them. It also allows you to attack two seperate areas at once (such as, against South Asia, their East Coast and the coastal areas of India).
Keep the two single-carrier groups patrolling your coastline at all times!
If you're able, keep bombers patrolling your coastlines at all times, also (this of course becomes taxing if the game is played at faster than speed 2.
These last two points should allow you to escape entirely (or at least mostly) unscathed from submarine attacks. Your main problem at this point will be to establish naval dominance. That being said, MICROMANAGE YOUR CARRIERS. You cannot expect to beat any opponent if you let the carriers, and to a lesser degree, fighters, to manage themselves. If you're playing on a slow timer, and you see bombers being launched by a carrier, order the nearest fighter to attack the bomber and send a bomber to hit the carrier. Bombers are deadly things if you let them go unchecked, as only a few hits from one can kill any ship, and their complements of fighters, bombers, and NUKES.
I've yet to be able to use subs as an effective naval unit, but if anyone has, please let me know!
Hope this helps. Anything further, tack on here!
=- Rowen
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=- || No, I won't fix your computer.