Uplink modifications for newest version
Posted: Thu Jan 25, 2007 11:20 pm
Before I only modified the game for my own purposes simply because there were so many great mods out there already. Now, with the slew of updates dying off and the lack of updates to legacy mods, I've decided that I'd like to start modifying Uplink again. These mods may even be allowed for the steam version. I am awaiting approval on that.
So I'd like to know what source modifications you would like to see updated, what features you'd like added that were missed in the patches, and perhaps other new things (storyline, difficulty, etc) that were not done before.
I already have a mod in work that will hopefully make the game more difficult, but suggestion from the public on what they'd like to see made more difficult helps. I've also got some basic ideas for an extended storyline (post revelation loss ending) and will be building out on that too.
Some ideas I have for changes include:
-Disabling the ability to upload negatively priced gateways
-Increasing the score needed for various Uplink levels
-Increasing the average level of Uplink agents
-Increasing "Trace hacker" mission probability
-Implementing a real world growth and increasing size
-Adding genders (need photos and voices of willing female individuals)
-Adding new missions relating to real world events (like cracking a camera in an apt building to monitor when X person is home so that a hitman can make a strike or conversely staking out a bad guy's house for the cops)
-Bringing the Global Medical Database back to the game with newer options to support the above missions.
-Adding new features, items, and tools for gateway protection. Including but not limited to, file servers for hire, cameras (maybe :S), key pad/card entry, private rooms, maybe even something dirty like a self protection system (guns) that keep the good guys out long enough for you to transfer your data and run :-"
That is just a small list of my ideas and is by far complete. Feel free to post yours. I'll take everything practical in to consideration. I don't want to change the way the game operates though, so no silly ideas like bring back the "real world" ideas from the game bible, etc. I look forward to your comments.
So I'd like to know what source modifications you would like to see updated, what features you'd like added that were missed in the patches, and perhaps other new things (storyline, difficulty, etc) that were not done before.
I already have a mod in work that will hopefully make the game more difficult, but suggestion from the public on what they'd like to see made more difficult helps. I've also got some basic ideas for an extended storyline (post revelation loss ending) and will be building out on that too.
Some ideas I have for changes include:
-Disabling the ability to upload negatively priced gateways
-Increasing the score needed for various Uplink levels
-Increasing the average level of Uplink agents
-Increasing "Trace hacker" mission probability
-Implementing a real world growth and increasing size
-Adding genders (need photos and voices of willing female individuals)
-Adding new missions relating to real world events (like cracking a camera in an apt building to monitor when X person is home so that a hitman can make a strike or conversely staking out a bad guy's house for the cops)
-Bringing the Global Medical Database back to the game with newer options to support the above missions.
-Adding new features, items, and tools for gateway protection. Including but not limited to, file servers for hire, cameras (maybe :S), key pad/card entry, private rooms, maybe even something dirty like a self protection system (guns) that keep the good guys out long enough for you to transfer your data and run :-"
That is just a small list of my ideas and is by far complete. Feel free to post yours. I'll take everything practical in to consideration. I don't want to change the way the game operates though, so no silly ideas like bring back the "real world" ideas from the game bible, etc. I look forward to your comments.