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Pseudo-uplink online existed for a year but nobody donated.

Posted: Sat Feb 28, 2015 9:12 pm
by 123chess456
http://codelinkv2.com/web/

It is gone now :(

Played it, it was fun while it lasted. It even had pvp!

Re: Pseudo-uplink online existed for a year but nobody donat

Posted: Sun Jun 28, 2015 8:46 pm
by Dr_Sir
Maybe we could pull together and donate $20 each or something?

Re: Pseudo-uplink online existed for a year but nobody donat

Posted: Thu Jul 02, 2015 11:28 pm
by Nuzurame
I just randomly found this topic and i did play that online version.

It was rather well made. Everyone had a gateway like in uplink. You could find other people IPs in logs from their bounce route.
To be able to "hack" other people gateways you needed to buy a special "PvP module" (don't remember names). The moment you installed said module you accepted that other people can attack you and vice versa. Often was the case that your target server which you had a mission for, was temporalily shutdown by another player.

All your gateway components had some kind of durability which could be taken down to 0 by another player. Certain programs were used as a means to attack a component. To defend, you had a software firewalls of all kinds and levels that worked as a temporary shields to systems. Firewalls could be recharged using your processing power, but damaged components could only be repaired with $ and not in fight. Damaged systems were also less effective. If you all your CPUs reached 0 durability you lost the game (if i remember correctly).

Of course there were many different attacking and defending programs. The best of them could not be bought and were stored on some super well defended servers which you could only hack when working in group. The players that managed to hack said server got the rare software and later they were defending it to prevent other people from getting the software to keep dominating the game. It was quite cool as it created a meta game where certain players were trying to hide their Identity from defenders.

What i liked was that despite being multiplayer, you didn't need to grind missions for weeks or months. Just a couple of days, similiar progression like in Uplink or maybe a bit slower. It was perfectly paced imo. You had your own "desktop" there and the user interface was fully customizable, with resisable and movable windows. There were even custom skins available.

It was THE online Uplink you thought could be. Looking forward to his CodeLink V3 project. Be it 1 year or 10 years, i wish him good luck.

Re: Pseudo-uplink online existed for a year but nobody donat

Posted: Mon Aug 24, 2015 11:53 pm
by Yendra
Uplink remains dead partly because of the community. I spent several minutes browsing the forums and every time someone is asking for help, s/he gets treated with abuse, condescended to, and often people refuse to help at all. I doubt people with such an inflated ego would donate.

Re: Pseudo-uplink online existed for a year but nobody donat

Posted: Tue Aug 25, 2015 3:28 pm
by NeatNit
Yendra wrote:Uplink remains dead partly because of the community. I spent several minutes browsing the forums and every time someone is asking for help, s/he gets treated with abuse, condescended to, and often people refuse to help at all. I doubt people with such an inflated ego would donate.

That didn't happen that many times. It only happens if the one asking for help is being a real jackass.