Uplink online (dont go crazy as soon as you see this)

Ideas for future addons and sequels

Moderators: jelco, bert_the_turtle, Chris, Icepick, Rkiver, Punisher Bass

FireWire
level0
Posts: 1
Joined: Fri Dec 26, 2014 1:19 pm

Uplink online (dont go crazy as soon as you see this)

Postby FireWire » Sat Dec 27, 2014 6:24 am

So i have heard about multiplayer mods and that they have eventually faded into cyber net without the mod being finished. I think if we all really put our minds to it we could make a stable dedicated server system for steam cmd or dedicated console. and we can add extra stuff by leeching every topic on the forums about what multiplayer would be like and implementing many ideas as a community. i have some links that might help with the multiplayer coding since we will need to code a server: http://trac.bookofhook.com/bookofhook/trac.cgi/wiki/IntroductionToMultiplayerGameProgramming http://stackoverflow.com/questions/2379585/server-programming-simple-multiplayer-game-which-protocol-and-technologies http://www.codeproject.com/Articles/13071/Programming-Windows-TCP-Sockets-in-C-for-the-Begin http://www.codeproject.com/Articles/1891/Beginning-Winsock-Programming-Simple-TCP-server http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/ Now believe me i know that it is not as simple as it sounds but it cant be impossible can it?
User avatar
NeatNit
level5
level5
Posts: 2929
Joined: Mon Jan 28, 2008 2:41 pm
Location: Israel
Contact:

Re: Uplink online (dont go crazy as soon as you see this)

Postby NeatNit » Sat Dec 27, 2014 2:33 pm

It's definitely possible, but how many players do you think you'll get if you do this? I guarantee, no more than 5 simultaneously.

It's great that you have ambition, really awesome. Go put it to good use! Uplink multiplayer is a lost cause, I'm afraid.

Return to “The Future”

Who is online

Users browsing this forum: No registered users and 4 guests