I was thinking about how I enjoyed the general sense of immersion and how personal the uplink experience was when I had an idea.
What if instead of having the "Home" address of 127.0.0.1, it was your real one. So say if the external IP of my computer was 192.184.0.10, It would change a log from being 127.0.0.1 routed to 148.880.904.120 to this: 192.184.0.10 routed to 148.880.904.120.
I'm not sure if the game is flexible enough to change the home address value to your real-world address in all logs.
What do you guys think?
Adding to the Immersion.
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- level1
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Interesting idea, but don't forget in Uplink you're remotely controlling a gateway. It's not your computer that is used for hacking, it's a remote one.
Also, I have yet to see a good way to discover your external IP (without of course using another server to tell you). In just about every game ever, it only tells you your internal IP.
Also, I have yet to see a good way to discover your external IP (without of course using another server to tell you). In just about every game ever, it only tells you your internal IP.
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- level1
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You have a point about it not being your computer, but a proxy of sorts.
Plus I couldn't find a way to find my external ip, just the internal ones using ipconfig.
Tweaking my original idea a bit: Is there a way to change your 127.0.0.1 to something else? Like a fake external IP address rather than just being the local host?
The general cannon slipped my mind.
Thanks.
Plus I couldn't find a way to find my external ip, just the internal ones using ipconfig.
Tweaking my original idea a bit: Is there a way to change your 127.0.0.1 to something else? Like a fake external IP address rather than just being the local host?
The general cannon slipped my mind.
Thanks.
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- level0
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When you connect to another server in real life, it's not logged as 127.0.0.1. In real life, this address generally means your local computer and probably has no meaning over the internet. So it doesn't make sense for a server to log that a system with the IP of "127.0.0.1" has established and closed a connection. In real life, this would mean that the server itself made a connection to itself and then closed (although probably not that clear cut).
Also, real IP addresses are limited to 1 byte per section. Thus, the largest IPv4 address possible would be 255.255.255.255. Rather, uplink can have an address with something like 90.912(wtf?).210.150. I really see no reason to keep this system. If the entire world cannot fulfill the maximum amount a 4 byte address can hold, then how the hell is a game with a population of less than probably a few dozen thousand going to fill it up :/. If it's that big of a deal, perhaps IPv6 addresses should be used which are more modern anyways and were even around in 2002 when the game was made.
Also, real IP addresses are limited to 1 byte per section. Thus, the largest IPv4 address possible would be 255.255.255.255. Rather, uplink can have an address with something like 90.912(wtf?).210.150. I really see no reason to keep this system. If the entire world cannot fulfill the maximum amount a 4 byte address can hold, then how the hell is a game with a population of less than probably a few dozen thousand going to fill it up :/. If it's that big of a deal, perhaps IPv6 addresses should be used which are more modern anyways and were even around in 2002 when the game was made.
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