What would you change/add to Uplink? (ideas for a clone)
Posted: Sat Nov 26, 2011 12:12 pm
Hi, first, let me introduce myself.
I'm Shockah, a 17 years old teenager from Poland. If you play Minecraft (I guess some of you do), you should know me - I'm one of the developers of the Aether mod for it.
Anyway. Recently I've bought Uplink from Humble Introversion Bundle (but I've played this game first when I was a little child... maybe I was 9?) and finished the Arunmor storyline, but... The game is too short and easy.
So I've started thinking about a clone of the game, that would be coded in Java. But - I can't even start working on it before thinking about all the stuff that needs to be changed/added to the original Uplink, so it will even be worth doing that.
And that's why I'm asking you guys to help me out. What would you like to see added to the Uplink? What should be changed?
Stuff I was thinking about:
- harder bank account hacking. It just breaks the game too badly like it is right now - hack one account and you're a hacking god.
- encrypted connections to the servers - you need to find out which algorithm is used on which server, so you can even use it - otherwise you'll only see some random characters and that's it. And there won't be an "encryption level" - just different algorithms. Some will be harder to decrypt (more processing power needed), but even the biggest companies won't always use the hardest ones.
- some of the apps will just use a set processing power. It doesn't make sense to use less/more processing power for a Trace Tracker / [whatever] Bypass / etc.
- ...no online mode. Seriously, think about it. Now we have a storyline in Uplink, which can end in destroying whole game's Internet. Now, what about multiplayer? It couldn't end with such thing, because it would end the game for all the players. Or the game server would need to be restarted when a player finishes that task, but that would end up in players not having much time / experience and never completing even half of the game.
Also, I'm not saying I'll even make that Uplink clone happen. If I'll get some decent ideas, then it's likely I'll do it, but no promises.
Ah, and - coding it in Java will end up in easy modding of the game. And in working on Windows, Linux and Mac.
I'm Shockah, a 17 years old teenager from Poland. If you play Minecraft (I guess some of you do), you should know me - I'm one of the developers of the Aether mod for it.
Anyway. Recently I've bought Uplink from Humble Introversion Bundle (but I've played this game first when I was a little child... maybe I was 9?) and finished the Arunmor storyline, but... The game is too short and easy.
So I've started thinking about a clone of the game, that would be coded in Java. But - I can't even start working on it before thinking about all the stuff that needs to be changed/added to the original Uplink, so it will even be worth doing that.
And that's why I'm asking you guys to help me out. What would you like to see added to the Uplink? What should be changed?
Stuff I was thinking about:
- harder bank account hacking. It just breaks the game too badly like it is right now - hack one account and you're a hacking god.
- encrypted connections to the servers - you need to find out which algorithm is used on which server, so you can even use it - otherwise you'll only see some random characters and that's it. And there won't be an "encryption level" - just different algorithms. Some will be harder to decrypt (more processing power needed), but even the biggest companies won't always use the hardest ones.
- some of the apps will just use a set processing power. It doesn't make sense to use less/more processing power for a Trace Tracker / [whatever] Bypass / etc.
- ...no online mode. Seriously, think about it. Now we have a storyline in Uplink, which can end in destroying whole game's Internet. Now, what about multiplayer? It couldn't end with such thing, because it would end the game for all the players. Or the game server would need to be restarted when a player finishes that task, but that would end up in players not having much time / experience and never completing even half of the game.
Also, I'm not saying I'll even make that Uplink clone happen. If I'll get some decent ideas, then it's likely I'll do it, but no promises.
Ah, and - coding it in Java will end up in easy modding of the game. And in working on Windows, Linux and Mac.