The Game :: An online interpretation of Uplink
Posted: Mon Jan 10, 2011 4:46 pm
So, i think it's less confusing to have a separate thread for this project and discussion here.
The Introversion Forums
http://forums.introversion.co.uk/
Keio wrote:Hello,
Although I'm new in this forum I've played the game several times.
If I understand correctly there are two project in this thread:
- the one from Zaita
- the one from Waaahsabi
The project from Zaita already has a homepage where I can follow the progress.
I was wondering about Waaahsabi project instead. Does anyone know how to contact him? Or if his project has a webpage?
Also.. Waaahsabi, if you read this, what did you mean with this phrase?This is not supposed to be an RPG concept, thus if you have the skill (you, yourself personally), then that's enough.
I don't undersant the "compensation" that any personal skill would offer regarding the RPG style.
But I really like the idea of user created software!
tl;dr Does anyone know the Waaahsabi project name? And/or homepage?
PS: I know he posted the images in his tweet account, I'll try to contact him there also.
This is not supposed to be an RPG concept, thus if you have the skill (you, yourself personally), then that's enough.
You can deliberately pose as someone else, steal their identities...
Keio wrote:I'm guessing you can send PM messages with the messaging system, can you fake those too? (well... it's a hacking game.. of course you can!)
But when you say:You can deliberately pose as someone else, steal their identities...
it doesn't seem like we need to do any hacking to do it.
Waaahsabi wrote:To facilitate social engineering there will be no fixed user identities in the game. You can deliberately pose as someone else, steal their identities, blackmail them and virtually do all the bad things other online games desperately try to avoid in their gaming experiences. At some point during making the game i realized that TheGame is essentially a (not THAT realistic) internet simulation. So any player in TheGame must be aware of who to trust, and who not, with the default being "noone at all".
Zothen wrote:Waaahsabi wrote:To facilitate social engineering there will be no fixed user identities in the game. You can deliberately pose as someone else, steal their identities, blackmail them and virtually do all the bad things other online games desperately try to avoid in their gaming experiences. At some point during making the game i realized that TheGame is essentially a (not THAT realistic) internet simulation. So any player in TheGame must be aware of who to trust, and who not, with the default being "noone at all".
This sums up in a chance of maybe 70% that the game will fail flat from start! In a real world you can social engineer folks that are not from a hacker background. In a game where everybody plays a hacker you will not trust the others if you dont have anything to fix the person to.
You will cater for an atmosphere of distrust and paranoia that nobody can bear.
If you dont believe me play this: http://www.terraoutlands.com/ and tell the other players that you have been playing this before and that you just came back to the game. Enjoy the mistrust, cos thats what you tend to build up.
Good luck anyway! =)
Zothen wrote:I wont stop you producing vapourware. As I said - good luck and happy coding!