So, finally finished moving to new house, starting new job, and building new computer system. Yay. Development shall commence once more.
Now working on the last - yet most complex - part of the game. If i can make it like i think it should be, then i believe this will be quite entertaining
Uplink Online style game
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- ChemicalRascal
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Just remember, one man's suitability is another man's cliché.
Waaahsabi, have you looked over other attempts at the genre, looking at potential ideas or analysing bad ones? For example, Codelink has a little "minigame" in the password breaker, which advances the percentage every time the player clicks on a 1, and disadvantages it every time he clicks on a 0. While that's nice if password breaking becomes a point of boredom in the game, it kinda defeats the purpose of getting better versions of the password breaking program; in my opinion, it would have been wiser for the developer to remove the boredom through other means, such as increasing the tension of the moment.
Or something.
Waaahsabi, have you looked over other attempts at the genre, looking at potential ideas or analysing bad ones? For example, Codelink has a little "minigame" in the password breaker, which advances the percentage every time the player clicks on a 1, and disadvantages it every time he clicks on a 0. While that's nice if password breaking becomes a point of boredom in the game, it kinda defeats the purpose of getting better versions of the password breaking program; in my opinion, it would have been wiser for the developer to remove the boredom through other means, such as increasing the tension of the moment.
Or something.
@ChemicalRascal I fully agree. I intentionally did not build mini games into mine yet, for that very reason. I'm currently working on the Story system, which is what i think should keep the user busy. However, at a later point i will implement a design (that is already finished) for crea... no, not gonna say it
Generally i'm not so much trying to keep the user busy focusing on a single task. I believe what will keep users busy in my game is strategic planning and also social engineering.
Generally i'm not so much trying to keep the user busy focusing on a single task. I believe what will keep users busy in my game is strategic planning and also social engineering.
Hello,
Although I'm new in this forum I've played the game several times.
If I understand correctly there are two project in this thread:
- the one from Zaita
- the one from Waaahsabi
The project from Zaita already has a homepage where I can follow the progress.
I was wondering about Waaahsabi project instead. Does anyone know how to contact him? Or if his project has a webpage?
Also.. Waaahsabi, if you read this, what did you mean with this phrase?
I don't undersant the "compensation" that any personal skill would offer regarding the RPG style.
But I really like the idea of user created software!
tl;dr Does anyone know the Waaahsabi project name? And/or homepage?
PS: I know he posted the images in his tweet account, I'll try to contact him there also.
Although I'm new in this forum I've played the game several times.
If I understand correctly there are two project in this thread:
- the one from Zaita
- the one from Waaahsabi
The project from Zaita already has a homepage where I can follow the progress.
I was wondering about Waaahsabi project instead. Does anyone know how to contact him? Or if his project has a webpage?
Also.. Waaahsabi, if you read this, what did you mean with this phrase?
This is not supposed to be an RPG concept, thus if you have the skill (you, yourself personally), then that's enough.
I don't undersant the "compensation" that any personal skill would offer regarding the RPG style.
But I really like the idea of user created software!
tl;dr Does anyone know the Waaahsabi project name? And/or homepage?
PS: I know he posted the images in his tweet account, I'll try to contact him there also.
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