The origin:
I was playing quake3 the other day with some mates at a lan and although i cant remember how we got onto it, we started talking about the dreamcast version of it. I own it and didnt realise that playing with the dreamcast over the internet, you can play pc quake3 players(with an old patch version mind).
Which got me thinking about other games that do something similar (MMORPGS, Counter-strike:source, UT2004, Battlefield 2 (to some extent)) then some days/weeks along the line i thought; how about instead of different platforms of games (e.g. Xbox and ps2) how about two (or more) different genres....
The concept:
Imagine, playing Defcon and when attacking a COMCON (command and control), it switchs over to the uplink interface so that you can insert a Darwinian teleport gate in their main servers and begin taking over the system
Or
Using only Defcon and Darwinia, four players are playing on a network. Two players having the defcon interface to do global war/management while the other two fight it out over missle launcher computer locations.
Or
Using uplink and Darwinia, singleplayer-wise could mean bonus research for darwinia if the correct files are found over the internet or Bonus programs for uplink if you can gather enough darwinians to construct them for you etc etc
The reason:
Think of it this way, if a player owns two or more of the games (interlink enabled) then bonus levels and challenges open up because of the fact that this idea can be done (e.g. sonic adventure on gamecube/dreamcast allows you to have a chao mini bonus game if you own a Gameboyadvance/VMU). Reason enough to own all three (and any future projects) i would say.
The technical:
I personally only know of two games that has seperate EXE's for different areas and thats ufo:enemy unknown and xcom:terror from the deep. When playing either game in the geoscope (the world map and management screen) you were running geoscope.exe, But when you were attacking/under attack, geoscope passed arguments (e.g. -size:640x480 etc) to a another program called tactical.exe and it passed back more arguments (e.g. -won etc)after the battle. Having to pass arguments is the comparativly easy way of doing it. Think of that as play-by-email
They can be run altogether in real time(introversions games) but that means re-writing the network code for defcon and writing network code for darwinia and uplink.
It basically can be done however it wouldn't be financially viable for older games, but could possibly be done for newer/unreleased ones. Food for thought there....
Any other contributing ideas folks?
EDIT: P2P gave me another idea, uplink/an uplink type game can utilise p2p style network packets and visualise them as a miniature internet (not actually editing them in any way, just a way to make it frightningly real).... theres an idea in there somewhere.
*breathes*
(Creative commons license http://creativecommons.org/licenses/by/2.5/deed.en_GB)


