I'm playing with the idea to build an online Hacking Game since some time now.....
until I came to this forum which made me very sceptical because of the many people having tried it before me and having failed at it. Now I'm having Nightmares with Ghost-Projects floating around in Cyber-Space
So why did all those attempts to build an online uplink fail?
The ones i saw looked just badly organised. People were desperately to start coding without having a real plan and no design document or a roadmap at all. So mostly they started coding some console or a server or whatever and lost themselves into details. Now this might work for a small game, but not for such a big undertaking as an online uplink clone.
And most importantly many used VB (capital error in itself
I would like to hear other opinions on this. As I have not yet given up on the subject. But I would like to learn from the mistakes the others made.
Thx in advance
iLess
PS: I really looked hard in the forum to find if there is already a discussion on that matter but there is so many threads its impossible to read everything. So maybe this was already covered somewhere else and i would like to know.


