hey guys it'd be nice if there could be a patch simplifying that call-bouncing thing.
1. Why can i only save my connections i made on the map for the session and after restarting the game they are gone?
that sux.
2.It would be cool if you could just make a list where u can put in all the servers you want to connect through (i'm using all public) and flagging one as the "first" server in the chain (the one where u can delete the last logs cuz u have admin accesss)
3.And then beeing able to not displaying those servers on the world map because if u use 100 public servers like me the map is full and you have to search 5minutes to find your real targets the internal machines.
hope u can do that!
making call bouncing easier
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- Flamekebab
- level5

- Posts: 2987
- Joined: Sun Feb 24, 2002 5:39 pm
- Location: Carmarthen, UK
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Shut the hell up. K?
Now that we've got a bit of quiet I can tell you something.
Heard of the dev CD?
Yeah. By buying that you get a license to make mods and the source code.
Why not go buy it, learn C++ and do it yourself.
Releasing the source code for free would cut off a stream of revenue that is not dead yet. That'd be a really sensible move for a small company like IV, wouldn't it?
Edit: - not directed at you prophile, heh.
Now that we've got a bit of quiet I can tell you something.
Heard of the dev CD?
Yeah. By buying that you get a license to make mods and the source code.
Why not go buy it, learn C++ and do it yourself.
Releasing the source code for free would cut off a stream of revenue that is not dead yet. That'd be a really sensible move for a small company like IV, wouldn't it?
Edit: - not directed at you prophile, heh.
-
BorisVolko
- level0
- Posts: 4
- Joined: Wed Jun 29, 2005 1:23 pm
downlink2 wrote:then release the fucking sourcecode
Nice to see the fucktards still don't know how to read the forums.
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