making call bouncing easier

Ideas for future addons and sequels

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downlink2
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making call bouncing easier

Postby downlink2 » Thu Jun 30, 2005 2:39 pm

hey guys it'd be nice if there could be a patch simplifying that call-bouncing thing.

1. Why can i only save my connections i made on the map for the session and after restarting the game they are gone?
that sux.

2.It would be cool if you could just make a list where u can put in all the servers you want to connect through (i'm using all public) and flagging one as the "first" server in the chain (the one where u can delete the last logs cuz u have admin accesss)

3.And then beeing able to not displaying those servers on the world map because if u use 100 public servers like me the map is full and you have to search 5minutes to find your real targets the internal machines.

hope u can do that!
Rkiver
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Postby Rkiver » Thu Jun 30, 2005 3:02 pm

There is going to be no new patch.
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downlink2
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Postby downlink2 » Thu Jun 30, 2005 5:30 pm

then release the fucking sourcecode
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prophile
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Postby prophile » Thu Jun 30, 2005 6:52 pm

They did, there's no reason to flame them.
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Flamekebab
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Postby Flamekebab » Thu Jun 30, 2005 6:52 pm

Shut the hell up. K?

Now that we've got a bit of quiet I can tell you something.

Heard of the dev CD?

Yeah. By buying that you get a license to make mods and the source code.

Why not go buy it, learn C++ and do it yourself.

Releasing the source code for free would cut off a stream of revenue that is not dead yet. That'd be a really sensible move for a small company like IV, wouldn't it?

Edit: - not directed at you prophile, heh.
BorisVolko
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Postby BorisVolko » Thu Jun 30, 2005 8:48 pm

Use SimplyUplink. It saves bouncing everytime, and it also marks target servers, so you can pass them while bouncing.
Rkiver
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Postby Rkiver » Fri Jul 01, 2005 11:20 am

downlink2 wrote:then release the fucking sourcecode


Nice to see the fucktards still don't know how to read the forums.
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