Right. Enough bitching. I feel better.
Now, my idea is this: running Uplink in real world time. I.e when you quit the game and continue playing tomorrow, a day would have passed in Uplink.
I have given this idea much thought, and although I am by all means no good programmer (I know the bare basics), I think it's very possible, and not even too hard. Unless using your computer's actual clock is hard to do - I've never tried...
Anyway, the concept works like this: When you quit and everything gets saved, the program checks the date & time on your CPU clock and save ti with everything else. When you continue your game, the program checks the time of your CPU clock and determines how much time had elapsed since the recorded time of the last save. At the hand of this determined time, the game determines the changes that would have happened in that time, such as new missions, password changes, etc. This all means that the game can run in realworld time, and if you don't play for a week, you basically miss a week in the game as well. And all this without making some satellite program run in the background eating your resources.
I would attempt this myself, but as I said, I'm NOT a good programmer, and besides, I don't even know what's on the DevCD, because I don't have it. Anyone out there wanna give it a bash?
Ra for bitching! Ra for real world time!


