Uplink - Online Multiplayer

Ideas for future addons and sequels

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Gnwsis
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really??

Postby Gnwsis » Sun Feb 27, 2005 8:58 pm

umm im a little confused, isnt onlink the multiplayer version of uplink?
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prophile
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Postby prophile » Sun Feb 27, 2005 11:38 pm

No, Onlink's just a big mod for Uplink.
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lol

Postby Gnwsis » Mon Feb 28, 2005 1:55 pm

heh, i knew that...
lloll it was jst a bg misunderstanding....
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Postby Zer0Respect » Wed Mar 02, 2005 11:27 pm

I'm also making a multiplayer version of Uplink, I've thought about it for years but, didn't start till recently, Then I read your post on here, heh never even knew uplink had forums. Mine will be free and open source, So I'll tell you my Ideas.

The actual hacking part will be quite difficult if you've never programmed before, because mine is gonna use a scripting language where you can make your own programs including detecting the hackers, see I'm adding some functions so that you can monitor certain things as well as get infromation about the target.

The only thing is, Mine will not be an uplink mod, or a remake or anything like that, it'll look completely different, (I hope) but somethings will seem familiar.

I'm also gonna make the "OS" fully customizable in terms of background pic for the "desktop" and forecolor/backcolor for most of the windows that open.

The main focus of course will be the scripting language and writing the Password crack etc.

But I'm haveing trouble in one area. I'm not sure what to do for the "reason" inwitch people will hack. I suppose money to upgrade computer and connection speed. maybe to get more advanced programs, but most of the programs they will write themselves.

Any help, or if you would like a little help, that'd be great, I'm not like a professional program but I'm pretty good.
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Postby abigbagofcrap » Fri Mar 11, 2005 3:48 am

well, ive been working with someone lately on develooping the game. he apparently had begun his own version of uplink online called bytelink, also in vb. he had started making a client, i had started with servers, so it is natural to try to combine the too, ntm my lack of graphics-making skills. anyhoo, ive been trying to get a full server network up and running so that we can at least get a demo out of the basic game. will take time tho since most of the work occurs on weekends, and ive been busy with SATs and ACTs. 1510 on SATs so tis good, tho im taking the new ones again on saturday. still waiting on acts, but i know i did bad on the math section just cuz i didnt manage my time very well and so i didnt finish. anyways, wish me luck, i hope to have something to show everyone soon....
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Postby abigbagofcrap » Mon Mar 14, 2005 3:00 am

http://www.bytelink.org

this has become the current homepage of my..err our project. our being me and davman. as to whether anyone else who was on the project still is, i dont know. ppl seem to come and go. so as of right now its just the two of us. and this is project ByteLink. when (or if) we release this game, whether it will remain ByteLink is yet to be decided.
mainly, it is project bytelink because davman had already registered that domain :P
in any case, this will likely be our base of operations as we work on the game. davman is apparently taking care of releasing news as well as registering users for potential beta testers and such. ntm some screenshots are appearing on this site as well.
later all
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Postby Davman » Mon Mar 14, 2005 7:04 am

as abigbagofcrap said, http://www.bytelink.org is our new website for our multiplayer hacking game. Hopefully, if we can get a strong user base, we will be able to release a test version pretty soon, so everyone can get their first taster of multiplayer hacking!

We've got a couple of things to work out before we get a test version out, but we're going to limit full functionality for the sake of the test, just so everyone can see roughly what kind of game they are going to be playing.

As soon as the forums go up on the site (in the members area), we'd love to see comments from people that have looked at the screenshots (in the About section) and have an opinion on anything that can be done with the game.

We want this to be *everyone's* game, something for everyone to enjoy, so come on over and let us know what you think!
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Postby fathom » Sun Mar 27, 2005 12:37 am

I must say that almost every game is written in c/c++ now adays. As i am sure uplink is too!

Basic interpreters just aren't up to the job!! Given there isn't even anything like a pointer.

By the way i am a games programmer, so i know what i'm talking about.
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Postby abigbagofcrap » Sun Mar 27, 2005 1:44 am

explain what is limited by not having pointers.
And i have never found anything that can't be done in vb.
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Postby fathom » Sun Mar 27, 2005 4:38 pm

The biggest limitation of basic, is speed. Iterating through an array is as simple as just incrementing the address pointer in c/c++. In basic, you increment the index rather than the address. Then you index into the array, to get the elements address.
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Postby BOFH » Tue Mar 29, 2005 2:57 am

If anyone needs a modeller, feel free to contact me here: go_to_hell6_6_6@hotmail.com
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Postby abigbagofcrap » Fri Apr 01, 2005 3:20 am

well, everyone knows that there is a speed penalty for vb. but as far as our game client goes, i doubt that it is cpu intensive enough to notice. and as far as c++ servers go, I would program them in c++, but I like vb's complex simplicity. and I also found that turning off certain features of the vb language (like array bounds checking) enables vb to attain nearly the same speeds as c++. I also highly doubt that you have much overhead by using the index as a reference to a memory location. basically vb just takes care of incrementing the memory locations, converting index(1) to address(base+2) or whatever.

perhaps i will write some programs and compare speeds...
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Postby e2003de » Fri Apr 01, 2005 1:52 pm

A good website to look at online multplayer is [www.nukezone.nu]
Nukezone[/url]
It seems like what everybody is talking about
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Postby fuzzyTew » Thu Apr 28, 2005 1:08 am

Disadvantages of Visual Basic:
  1. Slow, memory inefficient, and bulky. Not very significant for a client app. *Very* significant for server apps for a popular game that must handle many clients and respond to them all.
  2. Very susceptible to reverse compilation and haxing.
  3. Dependant on bulky, constantly changing library dlls that everybody has different versions of (just a minor annoyance I guess).
  4. Limited graphics, audio, and networking support compared to other languages.
  5. Teaches and enforces poor coding standards thus reducing maintainability and increasing bugs.
  6. Incompatible and relatively unportable; only runs on the OS you coded it on.
  7. Generally frowned upon (you made it in.... basic? No wonder it won't boot up!)
abigbagofcrap
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Postby abigbagofcrap » Thu Apr 28, 2005 3:00 am

actually, vb isnt as terrible as you make it seem. with good coding practices and some compiler options, i have gotten vb programs to run as fast as c++ progs. it also has plenty of access to apis and directx which give it plenty of graphics and sound capabilities. the os problem is true, however I have found programs that claim to be able to port it to *nix and mac. and even if they cant, it is hard to find someone who doesnt have windows installed.
also, i believe c++ is more susceptible to being hacked. c++ has the all-powerful buffer overflow leading to shellcode injections, vb does not suffer from any of these issues. so nyeh.

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