Crash after a few seconds of simulation

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seanieb64
level0
Posts: 1
Joined: Mon Oct 01, 2012 4:13 am

Crash after a few seconds of simulation

Postby seanieb64 » Mon Oct 01, 2012 4:17 am

I'm in the middle of the ARCInfiltration mission with a pretty good game going, Uplink crashed, played fine for a few minutes, crashed again, and now every time I launch the game, and log in, if I let the simulation run from xx:xx:08 seconds to xx:xx:14 seconds, the game crashes. If I act quick enough and hit the Gateway Nuke, I completely remove the ability to load the save. so I'm afraid I've corrupted my save or something.

I originally played on Mac OS via steam, but loading the game save on Windows produced the log. The crashed happens on both platforms.

Here's the debug.log

Code: Select all

===============================================
NEW GAME     20:9, 30/9/2012
===============================================
Version : 1.55STEAM
RELEASE
Win32 Build
Version 1.55STEAM (RELEASE-STEAM)
Compiled on Mar 22 2007 at 14:15:43

Loading uplink options from C:\Program Files (x86)\Steam\steamapps\common\Uplink\users/options...success

=====DEBUGGING INFORMATION ENABLED=====
Initialising Steam...done.
Loading application data
Successfully loaded data archive data.dat
Successfully loaded data archive graphics.dat
Successfully loaded data archive loading.dat
Successfully loaded data archive sounds.dat
Successfully loaded data archive music.dat
Successfully loaded data archive fonts.dat
Successfully loaded data archive patch.dat
Successfully loaded data archive patch2.dat
Successfully loaded data archive patch3.dat
Finished loading application data
Init_Game called...creating game object
Finished with Init_Game
Saving uplink options to C:\Program Files (x86)\Steam\steamapps\common\Uplink\users/options...success
Initialising SDL...done
 SDL is now opening a 1280x960 window in 32 depth ...done
 SDL is now changing the window caption and diverse settings ...done
 Initialising OpenGL...
Finished initialising OpenGL.
Now registering callback functions...done
 Saving uplink options to C:\Program Files (x86)\Steam\steamapps\common\Uplink\users/options...success
Init_Fonts called...setting up system fonts
Registering fonts...done
 Loading system fonts into memory...
done
Unregistering fonts...done
 Finished with Init_Fonts
 Init_Sound called...setting up sound system
Compiled with SDL_mixer version: 1.2.7
Running with SDL_mixer version: 1.2.7
Finished with Init_Sound
Init_Music called...loading modules
Finished with Init_Music
Creating main menu.
====== END OF DEBUGGING INFORMATION ====
New patch Detected!
Old version = 160
New version = 155

Loading profile from C:\Program Files (x86)\Steam\steamapps\common\Uplink\users/Sean.usr...success
Loading LAN from data/lans/sample.txt...[Already Loaded]
Saving profile to C:\Program Files (x86)\Steam\steamapps\common\Uplink\users/Sean.tmp...success. Moving profile to C:\Program Files (x86)\Steam\steamapps\common\Uplink\users/Sean.usr...success

An (unrecognised) Uplink Internal Error has occured
===================================================
============== B E G I N  C O R E  D U M P =================
retAddress = 0040A353
retAddress = 004CA8E5
retAddress = 0053D0EC
retAddress = 7698339A
retAddress = 77449EF2
retAddress = 77449EC5
retAddress = 00000000
============== E N D  C O R E  D U M P =====================
orillian
level4
level4
Posts: 585
Joined: Fri Nov 16, 2007 8:41 pm

Postby orillian » Mon Oct 01, 2012 10:57 am

Well going from the line

An (unrecognised) Uplink Internal Error has occured

not even the crash log knows why the game has crashed, all I can suggest is start a new game and see if it happens again.

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