Code: Select all
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NEW GAME 14:44, 2/3/2007
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Version : 1.54
RELEASE
Linux Build
Version 1.54 (RELEASE)
Compiled on Nov 16 2006 at 20:46:23
(code-C)(code-M)(code-T)
Loading uplink options from /home/user-name/.uplink/options...failed
=====DEBUGGING INFORMATION ENABLED=====
Loading application data
Successfully loaded data archive data.dat
Successfully loaded data archive graphics.dat
Failed loading 'loading.dat'
Successfully loaded data archive sounds.dat
Successfully loaded data archive music.dat
Successfully loaded data archive fonts.dat
Successfully loaded data archive patch.dat
Successfully loaded data archive patch2.dat
Successfully loaded data archive patch3.dat
Finished loading application data
Init_Game called...creating game object
Finished with Init_Game
Initialising SDL...done
SDL is now opening a 1024x768 window in 32 depth ...done
SDL is now changing the window caption and diverse settings ...done
Initialising OpenGL...
Finished initialising OpenGL.
Now registering callback functions...done
Init_Fonts called...setting up system fonts
Registering fonts...done
Loading system fonts into memory...
done
Unregistering fonts...done
Finished with Init_Fonts
Init_Sound called...setting up sound system
Compiled with SDL_mixer version: 1.2.7
Running with SDL_mixer version: 1.2.7
Finished with Init_Sound
Init_Music called...loading modules
Finished with Init_Music
Creating main menu.
====== END OF DEBUGGING INFORMATION ====
Loading LAN from data/lans/sample.txt...done
Saving profile to /home/user-name/.uplink/Orville.tmp...success. Moving profile to /home/user-name/.uplink/Orville.usr...success
Saving profile to /home/user-name/.uplink/Orville.tmp...success. Moving profile to /home/user-name/.uplink/Orville.usr...success
Saving profile to /home/user-name/.uplink/Orville.tmp...success. Moving profile to /home/user-name/.uplink/Orville.usr...success
REDSHIRT : Failed to load file : /usr/local/bin/uplink/lib/graphics/loading/filenames.txt
An Uplink Assertion Failure has occured
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Condition : file
Location : mainmenu/loading_interface.cpp, line 64
============== B E G I N C O R E D U M P =================
retAddress = 0x804d83f
retAddress = 0x80f4384
retAddress = 0x80f472d
retAddress = 0x81814d7
retAddress = 0x81088cf
retAddress = 0x810896c
retAddress = 0xb7ae08cc
retAddress = 0x804d4c1
============== E N D C O R E D U M P =====================The game seemed to work on its initial run. I registered an agent and played for a while. Has anyone run across this before, or know how to fix it?



