During Revelations inital release and subsequent spreading..

For problems with the game

Moderators: jelco, bert_the_turtle, Chris, Icepick, Rkiver, Punisher Bass

strykula
level1
level1
Posts: 27
Joined: Fri Nov 12, 2004 4:55 am

During Revelations inital release and subsequent spreading..

Postby strykula » Sat Nov 13, 2004 11:21 pm

An Uplink Assertion Failure has occured
=======================================
Condition : largemap
Location : C:\Development\Uplink\source\interface\localinterface\worldmap\worldmap_interface.cpp, line 639
============== B E G I N C O R E D U M P =================
retAddress = 004CCCD3
============== E N D C O R E D U M P =====================

Any ideas?

Just so you know, I had the large map running and bounce points active and was typing in IP's in IP_Lookup so i could connect to them on the big map when it crashed. No connection was active at this time.

Thanks.

(And I know one option is not to do what I was doing, so please offer alternate ideas and/or solutions)
ShadowWarrior
level4
level4
Posts: 570
Joined: Thu Jul 22, 2004 4:16 pm

Postby ShadowWarrior » Sun Nov 14, 2004 1:44 pm

Revelation Bug
While doing the final Arunmor mission (Stop Revelation), the game will crash repeatedly.
Solution: None. All you can do is keep loading your game and keep trying. You can avoid the crashes in Counterattack by never using the IP Lookup when you have the world map open.

I think that applies for the final ARC mission too. :roll:
Darksun
level5
level5
Posts: 6461
Joined: Sat Dec 07, 2002 7:08 pm
Location: 127.0.0.1

Postby Darksun » Sun Nov 14, 2004 4:34 pm

Hmm, I never had problems, not even in v1.0

What are your system specs, Uplink mods running, and Uplink version?
strykula
level1
level1
Posts: 27
Joined: Fri Nov 12, 2004 4:55 am

Postby strykula » Sun Nov 14, 2004 9:30 pm

OKay, thanks.

Return to “Bug Reports”

Who is online

Users browsing this forum: No registered users and 30 guests