Hi!
Installed Uplink on my laptop running SUSE8.2 and applied the latest patch. After starting, when the game 'is loading' after registering an agent, it stops when it says 'starting graphical user interface'.
In the console it just says 'abgebrochen' (cancelled).
There's no dump or anything else...
Can somebody help with this?
thx,
Asmodean
Uplink stops (not crashes) on Linux
Moderators: jelco, bert_the_turtle, Chris, Icepick, Rkiver, Punisher Bass
What graphics chip do you use (e.g. NVidia GeForce 2 go, or something like that)? NVidia offers graphics drivers for Linux, which are fairly easy to install...
Also, see if the package "glut" is installed on your system. You can find that out by typing (in a command shell):
rpm -qa | grep "glut"
If there's no glut package installed, you might need to install it (from your installation CDs or by downloading it from the web...). You can install an *.rpm file with the following command:
rpm -Uvh glut-*.rpm
I'm not sure, but I think that Uplink uses glut (OpenGL Utility Toolkit) for graphics...
Also, see if the package "glut" is installed on your system. You can find that out by typing (in a command shell):
rpm -qa | grep "glut"
If there's no glut package installed, you might need to install it (from your installation CDs or by downloading it from the web...). You can install an *.rpm file with the following command:
rpm -Uvh glut-*.rpm
I'm not sure, but I think that Uplink uses glut (OpenGL Utility Toolkit) for graphics...
Hm, I'm not sure about ATI chipsets. Since 8.2 is the current SuSE distribution, I suppose that it already contains reasonable graphics drivers...
The "mesa" lib is usually an OpenGL implementation that doesn't support hardware 3d acceleration, but I don't think that Uplink would crash because of this...
There's two things you could do to provide more details on the problem:
1) look at /proc/pci to find out which exact graphics chip of ATI you are using (you can do this by typing "less /pci/proc" and then search for a line like "VGA compatible controller")
2) Uplink usually creates a debug.log file in your ".uplink" (notice the leading dot ".", which makes that directory invisible) directory. That file might contain some information on why Uplink has crashed... (you can look at it by typing "less ~/.uplink/debug.log"...)
Ah, another thing: If you are using KDE as a desktop (I'm not sure, but I think SuSE uses it as the default desktop), then you could also try to start Uplink the following way (from the directory where you put the game):
artsdsp ./uplink
That will let the KDE sound server (aRTs) start the application in a compatibility mode... Solved my problem of not having sound in the game...
(Edited by JohnWho at 4:35 pm on June 5, 2003)
The "mesa" lib is usually an OpenGL implementation that doesn't support hardware 3d acceleration, but I don't think that Uplink would crash because of this...
There's two things you could do to provide more details on the problem:
1) look at /proc/pci to find out which exact graphics chip of ATI you are using (you can do this by typing "less /pci/proc" and then search for a line like "VGA compatible controller")
2) Uplink usually creates a debug.log file in your ".uplink" (notice the leading dot ".", which makes that directory invisible) directory. That file might contain some information on why Uplink has crashed... (you can look at it by typing "less ~/.uplink/debug.log"...)
Ah, another thing: If you are using KDE as a desktop (I'm not sure, but I think SuSE uses it as the default desktop), then you could also try to start Uplink the following way (from the directory where you put the game):
artsdsp ./uplink
That will let the KDE sound server (aRTs) start the application in a compatibility mode... Solved my problem of not having sound in the game...
(Edited by JohnWho at 4:35 pm on June 5, 2003)
OK, now I found the debug.log
(help says, it's in the users-directory)
this went wrong:
uplink: t_imm_api.c:355: _tnl_end: Assertion 'ctx -> Driver.NeedFlush & 0x1' failed
anybody know what this mean?
btw: this error message will appear _after_ I start the game, i.e. I run it, it stops, debug.log says nothinh unusual. After starting/stopping again, I found the above message at the entry for the former run...
magic???
\Asmodean.
(help says, it's in the users-directory)
this went wrong:
uplink: t_imm_api.c:355: _tnl_end: Assertion 'ctx -> Driver.NeedFlush & 0x1' failed
anybody know what this mean?
btw: this error message will appear _after_ I start the game, i.e. I run it, it stops, debug.log says nothinh unusual. After starting/stopping again, I found the above message at the entry for the former run...
magic???
\Asmodean.
Who is online
Users browsing this forum: No registered users and 3 guests

