A few problems

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chris97b
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Postby chris97b » Sun May 18, 2003 8:42 am

Hello all, I just started playing a couple of days ago, so if this has been adressed, I apologize (searches showed no results) 1. Sometimes when I load a set of "bounces" on the HUD, the names flicker around the screen. 2. I have purchased HUD Connection Analysis twice now, and each time it deducts the 20K, but the HUD dosen't show traces, and the software dosen't show up in my memory. Any ideas? (The lost SW started when I patched to 1.31, the flicker has happened since I first installed) Thanks.
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Captain Chickenpants
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Postby Captain Chickenpants » Sun May 18, 2003 11:10 am

Hi,
The HUD connection analysis is added to the list of buttons that you have at the bottom. (Far right hand one i think). It allows you to see what kind of security is in place (firewalls, proxy servers etc), and bypass them if you have the right software.

Can't really help with the flickering except to say make sure you have the up to date drivers for your graphics card.

CC
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JohnWho
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Postby JohnWho » Sun May 18, 2003 11:20 am

The flickering server names apparently appear (hey, that sounds weird) when you load a bounce route that contains a server that is no longer visible on the world map (e.g. you switched it off, or you accomplished a mission - the target server is then usually switched off on the world map).

By the way, I once made a list of bugs that I encountered in the game: here.
Confederate EDA
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Postby Confederate EDA » Sun May 18, 2003 6:25 pm

Bingo John.  Anytime you save a hop chain, it will always try to load all those sytems back on the map screen.  I believe that it wouldn't be hard to fix this.

Suppose you have saved a hop chain, and you delete one or two.  I'd like to have the game ignore those systems that were removed from the map, and instead point to the next available system in the saved chain.  This way, if it weren't on the map, the game would ignore that system, and go to the next system, and if that were deleted, it would move to the next, and so on.
I'm sure this could be easily coded, and it wouldn't have to be a lot of code at that.
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JohnWho
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Postby JohnWho » Mon May 19, 2003 2:22 pm

Yeah, or the system could just re-activate those machines on your world-map. Would be even easier to implement. That could be done on-the-fly, so the game doesn't show those machines until you load the route. That way you'd still get to find the servers you're looking for quite quickly, and then load your route and connect.

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