I have found that in the bbs news messages there now appears flickering "symbols" at the end of short messages, the preview pane the news topic is fine but in the article if it is short enough to be viewed full has spurious symbols tagged on the end after the full stop.
The actual body of the text in the bottom box if fine, the symbols flicker rate seems linked to mouse overs on diff parts of the interface, if I roll over the blue scroll bars or other parts of the interface they speed up eventually "changing" until they are permanently at full speed.
I have taken a screnshot if anyone wnts to have a look but have got nowhere to post it at the moment.
Anyone seen this before.
Suse 8.1, all the latest updates.
TIA
Corrupt news messages in bbs
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backitcaise
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I've encountered that bug, too. Don't know any way to fix it, but the developer CD (with the source code of Uplink) is said to be released near the end of May. I think several people will be doing bug fixes then...
(Edit: Thought I'd better give the URL to Introversion's web site for the developer CD:)
http://www.introversion.co.uk/uplink/developer/developercd.html
And in the "The Future" forum, there should be some discussions about the developer CD (about the license, pricing, what people are planning to do with the source, etc.)
(Edited by JohnWho at 4:53 pm on May 15, 2003)
(Edit: Thought I'd better give the URL to Introversion's web site for the developer CD:)
http://www.introversion.co.uk/uplink/developer/developercd.html
And in the "The Future" forum, there should be some discussions about the developer CD (about the license, pricing, what people are planning to do with the source, etc.)
(Edited by JohnWho at 4:53 pm on May 15, 2003)
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backitcaise
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Captain Chickenpants
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I have seen this as well.
I also get a green rectangle flash where your connection status is normally displayed when moving the cursor.
It appeared when I deleted the opengl32.dll in the uplink directory.
I am guessign you are both on ATI cards? I have not seen the same problem with a GeForce, and nVidia are known to generally have a better Opengl implementation.
CC
I also get a green rectangle flash where your connection status is normally displayed when moving the cursor.
It appeared when I deleted the opengl32.dll in the uplink directory.
I am guessign you are both on ATI cards? I have not seen the same problem with a GeForce, and nVidia are known to generally have a better Opengl implementation.
CC
Make something idiot proof, and someone will invent a better idiot.
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Nah, I'm running Linux 
My guess would be that it's some bug in the game code, seems like the text isn't truncated correctly, or coordinates getting mixed up.
Flickering stuff in OpenGL graphics could also come from "z-buffer fighting", but I think the developer CD will povide more insight into what the problem could be...
My guess would be that it's some bug in the game code, seems like the text isn't truncated correctly, or coordinates getting mixed up.
Flickering stuff in OpenGL graphics could also come from "z-buffer fighting", but I think the developer CD will povide more insight into what the problem could be...
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Captain Chickenpants
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Ah.
It seems odd that I only had screwed up text on the ATI, the string truncation would be done long before the graphics card gets involved.
Z fighting could definatly cause the flickering but I am surprised that it would be fine on older cards (presumably what uplink was developed on ), and have problems on new cards which may have a higher accuracy z buffer.
But hey, you can get all sorts of combination of app and driver bugs, so as you say, we won't be able to tell until the dev cd is out.
Cheers,
CC
It seems odd that I only had screwed up text on the ATI, the string truncation would be done long before the graphics card gets involved.
Z fighting could definatly cause the flickering but I am surprised that it would be fine on older cards (presumably what uplink was developed on ), and have problems on new cards which may have a higher accuracy z buffer.
But hey, you can get all sorts of combination of app and driver bugs, so as you say, we won't be able to tell until the dev cd is out.
Cheers,
CC
Make something idiot proof, and someone will invent a better idiot.
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backitcaise
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I a on linux also using a g/force 3 and I have noticed that the symbols appear to be the same as the ones that are in the actual data files if they are viewed in a hex editor ( oops gave the game away there
I am wondering if something is accessing the wrong mem location? sound plausible?
as the activity appears to be linked to some mouse movements and stuff, funny I have not had it happen for a while so can`t look into it more.
as the activity appears to be linked to some mouse movements and stuff, funny I have not had it happen for a while so can`t look into it more.
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