I am going to start hacking lans
i have all the tools needed at the maximum levels
but what i want to know is does the trace for a lan work like a normal trace?
you connect and they start tracing you
or do you have to do something for them to trace you?
Lan Hack Traces
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You have to do something for them to trace you. Generally, something which alerts the admin will also start a trace - so, using LAN Force and the various Disables, connecting to the main system on the LAN, etc.
I always have my bypassers active when playing on a LAN, so I'm not sure how sensitive it is - or, indeed, if sensitivity is any different at all - when the Monitor remains unbypassed.
I always have my bypassers active when playing on a LAN, so I'm not sure how sensitive it is - or, indeed, if sensitivity is any different at all - when the Monitor remains unbypassed.
Dancerww wrote:Actually no, the two progresses shows on map and LAN view separately, also, if you are caught up with by the admin, your hacking is terminated and there won't be any problem for that time--but if you're caught in a MAP-shows-tracing...you know the consequence.
...did I say the two traces don't occur separately? When the admin begins searching for you on the LAN, the active connection trace also begins. That is what I stated, as that is what he asked about.
Dancerww wrote:your hacking is terminated and there won't be any problem for that time
That seems to be true, and I didn't know that..... I thought that getting caught by the admin was the same as having an active trace run out.... so with log deletion after getting caught this way results into nothing. In the end it's pretty logical as you kicked you off but they never found out where your system was and thus who you were (so there's nothing to disavow for).
Since 2004 I've my own Uplink txt guide. I tried to differ it from the UUG. FInd it on GameFAQs' Uplink FAQ page (going to revise it during the christmas holiday).
TheaN's Text Guide
TheaN's Text Guide
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