ARC or the bank.
Here's the setup. I'd just started into the storyline section, and decided it'd be fun to try and frame ARC for a bank heist. Since I was planning to go the "Faith" side, I figured it couldn't hurt to make their lives a bit miserable.
So here's what I did.
1. Hack into a bank, create an account called ARC hidden.
2. Use the log modifier at InterNIC to change my first bounce so it appears to have come from ARC's Mainframe, as well as deleting the password used record.
3. Hack into the bank with the source account and do the standard transfer. Delete the transfer log at the source bank, but leave it at the destination bank.
4. Make the same two changes at InterNIC as in step 2.
My reasoning is this. Unless a log undeleter is used on the two altered bounce logs at InterNIC, there's no way to trace this back to me.
A few minutes later, I get a black screen, and the standard message about a bank detecting me making an illegal transfer.
So, did the NPC black-hats working for ARC trace me that fast, and reverse the damage, or does the game have extremely naive bank hack detection that simply looks to see if either transfer log is present, and busts the user if either is found, irrespective of where the evidence actually points.
The idea of framing someone for a bank heist sure has charm, but it'd be nice to know if it's possible within the game's implementation.
Who busted me?
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