Codelink v2 ( uplink clone ) download
Moderators: jelco, bert_the_turtle, Chris, Icepick, Rkiver
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thegenius2009
- level0
- Posts: 7
- Joined: Wed Sep 29, 2010 9:30 pm
i am a fellow admin with momoguru and i would also like to thanks him for all his work
and as he said codelink is uplink online on crack (if there ever was one)
so check it out guys!
lets make this the best possable and not let it become vaporware
Join and if ya ever need help from a admin ask for genius_boy or momoguru
and as he said codelink is uplink online on crack (if there ever was one)
so check it out guys!
lets make this the best possable and not let it become vaporware
Join and if ya ever need help from a admin ask for genius_boy or momoguru
Codelink v2.0.9.0
The new version just went up. Thought i would share it since some of you care.
for those who don't know, codelink is 100% free, no email activation required, no in-game ads. it is the multi player Uplink 2 that never happened.
if you don't want to download it, you can play right in the browser
and if you are a small child, or a man with tiny fingers... play on ur android phone.
phone video... kinda funny
http://www.youtube.com/watch?v=y4Db_oFP_pM
anyway, come join us
for those who don't know, codelink is 100% free, no email activation required, no in-game ads. it is the multi player Uplink 2 that never happened.
if you don't want to download it, you can play right in the browser
and if you are a small child, or a man with tiny fingers... play on ur android phone.
phone video... kinda funny
http://www.youtube.com/watch?v=y4Db_oFP_pM
anyway, come join us
woohoo
We have had another huge update. lots of balancing and gui upgrades. live banks, loans, player to player transfers.... and come tuesday, npc servers will start fighting back when the trace tracker reaches halfway. Anyway, i thought i would share for those who like to stop by and see what we got going every once in awhile.
in the very rare case that chris see this post, i would love to do a small video interview with you to include in the history of codelink server in game, since your game inspired me to create what is basically uplink 2 online.
in the very rare case that chris see this post, i would love to do a small video interview with you to include in the history of codelink server in game, since your game inspired me to create what is basically uplink 2 online.
alrighty, so here is the lastest greatest.
you can now crash npc servers
server security is based on the remote health of the npc servers hardware components.
npcs fight back
you can opt out of pvp by unpluging ur diagnostics module
tons of new toys to play with
all game objects have descriptions now
new hijack scripts will give u cpanel access to a server
players can now defend npc servers to prevent loss of cpanel access
over 10 satellite networks focusing on regions of the world map
one click install for programs, as well as drag and drop
you can buy away criminal violations and mission aborts using loyalty points
video player in game, so u can watch tutorial as u play (as well as hacker movies on the theater server)
automatic game updater, no more downloading in the browser
custom local playlists for the in game mp3 player
hardware guardians (shields) for each component type (a must for pvp)
each server has live news
every server has a private chatroom
anyway, for those who follow our progress, give it a whirl.... things are shaping up
http://codelinkv2.com
you can now crash npc servers
server security is based on the remote health of the npc servers hardware components.
npcs fight back
you can opt out of pvp by unpluging ur diagnostics module
tons of new toys to play with
all game objects have descriptions now
new hijack scripts will give u cpanel access to a server
players can now defend npc servers to prevent loss of cpanel access
over 10 satellite networks focusing on regions of the world map
one click install for programs, as well as drag and drop
you can buy away criminal violations and mission aborts using loyalty points
video player in game, so u can watch tutorial as u play (as well as hacker movies on the theater server)
automatic game updater, no more downloading in the browser
custom local playlists for the in game mp3 player
hardware guardians (shields) for each component type (a must for pvp)
each server has live news
every server has a private chatroom
anyway, for those who follow our progress, give it a whirl.... things are shaping up
http://codelinkv2.com
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ZeroTheHero
- level0
- Posts: 5
- Joined: Fri Mar 11, 2005 5:13 pm
no sure what ur looking at, but here is the download link u need
http://clv2.net/clv2/game/clv2.zip
http://clv2.net/clv2/game/clv2.zip
One suggestion; don't ask in the registration form of the official forum of Codelink for an answer which can be known only to those who were capable to play the game.
It blocks from posting users who, you know, are trying to play it but can't for a variety of reasons; I tried to skim through the binaries to get the name of the player, but I was unable to find that particular information.
In my case, for instance, the problem is that I'm a linux gamer. I take it there is no linux-compatible version around? I tried to launch it via wine with no success; it's a pity, 'cause it seems like a really nice game and I'd love to give it a try.
It blocks from posting users who, you know, are trying to play it but can't for a variety of reasons; I tried to skim through the binaries to get the name of the player, but I was unable to find that particular information.
In my case, for instance, the problem is that I'm a linux gamer. I take it there is no linux-compatible version around? I tried to launch it via wine with no success; it's a pity, 'cause it seems like a really nice game and I'd love to give it a try.
momos chatbox
that will get u in the forum, and once i finish up the security on the browser version, u will be able to play on linux again
pm me on the codelink forums and i will give u the dev link that will let u play while i get things ready.
as for wine, there are a bunch of players who use wine to play, perhaps they can help u out.
that will get u in the forum, and once i finish up the security on the browser version, u will be able to play on linux again
pm me on the codelink forums and i will give u the dev link that will let u play while i get things ready.
as for wine, there are a bunch of players who use wine to play, perhaps they can help u out.
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computerquip
- level0
- Posts: 4
- Joined: Wed Aug 22, 2012 3:14 am
I played the game for a good 15 minutes just to realize I couldn't do anything because I screwed up buying my hardware. I didn't feel like waiting through 10+ second waiting time for doing just about anything and despite being one of the five people on IRC, I was asked to leave because I asked about the waiting times.
I'd prefer single player if I get "game balance" and "actual web host" as a justification for accomplishing practically nothing the first 15-30 minutes of the game because of waiting time.
I'd prefer single player if I get "game balance" and "actual web host" as a justification for accomplishing practically nothing the first 15-30 minutes of the game because of waiting time.
computerquip wrote:I played the game for a good 15 minutes just to realize I couldn't do anything because I screwed up buying my hardware. I didn't feel like waiting through 10+ second waiting time for doing just about anything and despite being one of the five people on IRC, I was asked to leave because I asked about the waiting times.
I'd prefer single player if I get "game balance" and "actual web host" as a justification for accomplishing practically nothing the first 15-30 minutes of the game because of waiting time.
Uplink has "waiting times" that are practically the same.. why don't those bother you?
The waiting times are actually why I didn't release the MP update to the game I recently did. It's impossible(literally) not to have them where there is multiple calculators(computers/users) deducting to a fixed number, without exhausting a server with queries each iteration at least to check for zero..
The iteration queries aren't even realistic for a minimal protocol on a TCP or UDP socket thread. I know I tested it with 8 players on a dedicated xeon server, benchmarking the resource load.
SUMMARY: This is why all MP hacksim games with mechanics(non-DSO) use these timers. If I ever want to do a timer game I'll implement and release.
The iteration queries aren't even realistic for a minimal protocol on a TCP or UDP socket thread. I know I tested it with 8 players on a dedicated xeon server, benchmarking the resource load.
SUMMARY: This is why all MP hacksim games with mechanics(non-DSO) use these timers. If I ever want to do a timer game I'll implement and release.
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TerminalAgent
- level0
- Posts: 1
- Joined: Fri Jul 26, 2013 10:10 am
Offline versions of codelink
hey momoguru do you plan to release the version of 2.0.9.7 in offline?? I prefer to play offline. I just checked out your online version and it was fantastic. Only thing that disappointed me was the latest offline version uploaded on your site was v2.0.7.2.
I think you should keep it optional for the user to play online or offline
I think you should keep it optional for the user to play online or offline
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