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Posted: Thu Jan 26, 2006 12:10 am
by AJ_Letson
But isn't the answer "no"?

Since Vax VMS is like 15 years old?

Re: DirectX SUCKS!

Posted: Thu Jan 26, 2006 2:14 am
by vooshy
ChasM wrote:Can I get DirectX 9.0c to work on a Vax VMS platform?

no and why would you want to?

Posted: Thu Jan 26, 2006 11:57 am
by Steeds
how about the wholesale price of onions to outer mongolia prophile?

Posted: Fri Jan 27, 2006 11:37 pm
by AJ_Letson
Converted to US currency, it's about 5/19 of a cent per kg! Everyone knows that!

Posted: Sat Jan 28, 2006 12:16 pm
by Steeds
Is that an african or european (*cough*swallow*cough*) onion?

Posted: Sun Feb 12, 2006 12:19 am
by ChasM
Sorry 'bout this, no one has told me how to do blue highlight (without BBCode).


This actually reminds me a lot of a subgame in an old game called Mission Critical.
Have you guys considered using Xbox Live Arcade as a potential platform for Defcon?
Xbox Live Arcade might be cool, but I think IV would have to totally redo the graphics engine to make it use DirectX instead of OpenGL...
DirectX sucks.
The only real problem is that it is not portable
Speaking as a Mac and Linux user,
DirectX sucks, use OpenGL.

Just because you can't use it doesn't mean it sucks. I can't legally fly an SR-71 Blackbird, but is still one hell of a fine aircraft.
beno can...
When i was younger i had "shuttle" for the Atari-st. .....
Dont release a faulty game on a format which cannot be patched
Ozymandias IV:
Are there plans for a Mac version of Defcon?
Can I get DirectX 9.0c to work on a Vax VMS platform?

Steeds is right on.
Aren't some of Uplink's program bugs as old as MS Macro Assembler v.6?
It was a GREEN onion.

Yah, TOTALLY irrelevent. I agree.
You know, there's only three kinds of people in this world.
Those who know how to count, and those who don't.

Sixteen bit is EVIL! The time is near.

Posted: Wed Feb 15, 2006 2:33 am
by vooshy
:o not 16 bit, noooo maybe thats what the Internet Explorer 7 beta meant when it said
This Package does not support your system architecture (32/64 bits)

Posted: Tue Mar 07, 2006 4:53 pm
by b1n_bash3r
i dont think this game will take off the ground like uplink did or how darwining might take flight..

Posted: Tue Mar 07, 2006 8:29 pm
by Babylon5
Darwining? What the shit is that?

Posted: Tue Mar 07, 2006 10:25 pm
by GeneralSamov
Maybe a little Darwin? :o

Posted: Tue Mar 07, 2006 11:26 pm
by Ozymandias IV
No, that would be darwinling. This seems more like a progressive verb form of Darwin.

"darwining" v. the progressive act of making something evolve Ex: "Billy, stop darwining the dog to make it grow another tail."

Posted: Fri Apr 14, 2006 8:30 pm
by AnthonyS
"Hello Dr Falken.....Would you like to play a game?"
That still sends shivers down my spine :)

Now I think of it, this was a really obvious thing for Introversion to make a game out of :)
*waits eagerly for a demo*

Posted: Sun Apr 16, 2006 9:05 pm
by Babylon5
You could beta.

Posted: Mon May 08, 2006 8:31 pm
by Phydaux
Stewsburntmonkey wrote:Xbox Live Arcade might be cool, but I think IV would have to totally redo the graphics engine to make it use DirectX instead of OpenGL which might be more work than it is worth. :)
Darwinia and Defcon would be great on Xbox Live. They would also look awsome on HD.
Time to petition MS. They could buy the rights to engineer a 360 compatable version of the games so IV don't have to do all the coding.

Posted: Wed Jun 14, 2006 10:46 am
by Burningmace
Looks awesome and sexy. I'm definately buying this when it comes out. Now to find a job! :D

As regards the XBOX thing, if I remember correctly the console pretty much has DirectX hardwired into it, so everything has to use it. It would be interesting to see what the PS3 has to offer before anything is done. If the PS3 has native OpenGL support, then it'd be perfect.