Dev CD Re-Release

Anything and Everything about Uplink

Moderators: bert_the_turtle, jelco, Chris, Icepick, Rkiver

owenja
level0
Posts: 4
Joined: Sat Nov 06, 2004 8:02 am
Contact:

Dev CD Re-Release

Postby owenja » Wed Dec 14, 2005 2:20 am

I just recently got back into uplink, and of course have been thoroughly enjoying myself. I'd like to look at the code, both to see if some ideas I've had are doable and just for the sake of learning, but I can't afford US$45 to get the Dev CD.

The Developer CD page said that they were thinking about releasing the source under a free license, but couldn't "until Uplink was no longer a 'commercial' product - but this means we'd be looking at sometime mid 2004 at the earliest." Since it's now almost 2006, has there been thought given to re-releasing the code under a more free license, a la id (Quake, Quake2) or Parallax (Descent, Descent2)? Or, at the very least, lowering the price for the Dev CD?

(edit: spelling)
User avatar
NeoThermic
Introversion Staff
Introversion Staff
Posts: 6254
Joined: Sat Mar 02, 2002 10:55 am
Location: ::1
Contact:

Postby NeoThermic » Wed Dec 14, 2005 4:20 am

It might sound odd, but Uplink is actually earning Introversion money still, despite being quite old.

NeoThermic
User avatar
Mr. Roboto
level4
level4
Posts: 826
Joined: Sat Jan 08, 2005 6:05 pm
Location: Baltimore.md.us

Postby Mr. Roboto » Wed Dec 14, 2005 4:29 am

It would be nice to see Uplink open sourced, like a GNU license. I recently got back into playing 3D Realms' Shadow Warrior since someone used the opensourced engine code to make an XP compatible engine.

I don't think Introversion will opensource Uplink for two reasons:
  1. Since Strategy First's bankruptcy keeps them from paying Introversion any royalties for their Uplink version, IV needs some other revenue stream.
  2. Judging by some of the newbie posts here, it looks like Uplink will be viable for a bit longer.

Maybe a discount on the DevCD in the near future? :wink:
Neuromante
level1
level1
Posts: 14
Joined: Sun Dec 11, 2005 2:15 am

Postby Neuromante » Wed Dec 14, 2005 12:52 pm

It isn't better release the code free (or a SDK with the game) as valve did with his Half-Life? well, if more people can make mods, more people might find interesting the game (and all the modified stuff that you can make with it). Only a good sdk could improve the live of a game, well, uplink has the advantage of being unic (no other games of the same matter), but...
Think in games like Counter-Strike, Day of defeat, the specialists... who knows, maybe somebody makes a real online mod for unlink... (ahem, coff coff :roll:)
Darksun
level5
level5
Posts: 6461
Joined: Sat Dec 07, 2002 7:08 pm
Location: 127.0.0.1

Postby Darksun » Wed Dec 14, 2005 1:13 pm

I believe IV stated they couldn't release Uplink as open source due to various contractual obligations
User avatar
Babylon5
level5
level5
Posts: 1873
Joined: Sat Jan 08, 2005 10:30 pm
Location: Stevenston, Ayrshire, Scotland
Contact:

Postby Babylon5 » Wed Dec 14, 2005 5:37 pm

It appears the Roboto's sig isn't working :o

I'm not too sure if i want the DevCD or not...

I mean, I can't code at all, just HTML, but it would be nice to have, I guess.
Image

No, I have NOT fixed my speakers.
User avatar
Mr. Roboto
level4
level4
Posts: 826
Joined: Sat Jan 08, 2005 6:05 pm
Location: Baltimore.md.us

Postby Mr. Roboto » Thu Dec 15, 2005 1:05 am

Babylon5 wrote:It appears the Roboto's sig isn't working :o

I'm not too sure if i want the DevCD or not...

I mean, I can't code at all, just HTML, but it would be nice to have, I guess.

I have a DevCD (not Uplink), but not much of a chance to grep the codes. It appears to be C++, like most softs these days. Uplink's DevCD may be the same.

BTW: The sig is working now. It's most likely an issue with sloganizer.net that comes and goes every so often.
ReflectingGod
level5
level5
Posts: 2725
Joined: Sun Mar 17, 2002 4:40 pm
Location: W. Australia

Postby ReflectingGod » Thu Dec 15, 2005 12:17 pm

Uplink's source is indeed written in C++.
ME!

Procrastination - Hard work often pays of after time, but laziness always pays off now!

**Bibo ergo sum!**
owenja
level0
Posts: 4
Joined: Sat Nov 06, 2004 8:02 am
Contact:

Postby owenja » Thu Dec 29, 2005 7:43 pm

I know Uplink is still getting IV some income, but I wonder how much the Uplink DevCD is. In the examples I cited, the companies released the source under a non-competitive license that still required the original game to work. That is, the code was free, but the artwork, plotline, audio, and so on were still non-free.

Darksun: do you have a link? Obviously they can't release the Mac source without Ambrosia's consent, but I was under the impression that the Windows and Unix versions were developed entirely by IV.
alias00
level0
Posts: 7
Joined: Fri Dec 24, 2004 9:10 am
Location: Bradford, England

Postby alias00 » Fri Dec 30, 2005 12:00 pm

The DevCD is £30, about $45.
Yes, IV did develop the Linux and Windows versions, they're both on the disc.
owenja
level0
Posts: 4
Joined: Sat Nov 06, 2004 8:02 am
Contact:

Postby owenja » Mon Jan 02, 2006 9:49 pm

alias00: I know how much it costs, I meant I don't know how much income IV is getting from it (ie, how many they're selling).

As to who developed it, the key word was "entirely". If they made everything, then all the IP is theirs and they can do what they want with it as they see fit; if they licensed something (networking code, for example), then they would have to work within those licenses.

Return to “General”

Who is online

Users browsing this forum: No registered users and 2 guests