
Dev-CD
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- level5
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- Joined: Sun Mar 17, 2002 4:40 pm
- Location: W. Australia
In fact, id have said they will make the entire Quake 3 engine code open source sometime in the near future....
ME!
Procrastination - Hard work often pays of after time, but laziness always pays off now!
**Bibo ergo sum!**
Procrastination - Hard work often pays of after time, but laziness always pays off now!
**Bibo ergo sum!**
FPS engines are in general more powerful than other engines for the needs of most games. So starting from one of those makes a kind of sense whatever your doing. You may have to unlock camera angles to build a flightsim, and tweaking the physics is almost certain to be needed for anything other than another FPS, but given time you should be able to do anything.
I saw an RTS built on Quake even before the source was released. And there was a pinball game built on the Unreal engine.
I saw an RTS built on Quake even before the source was released. And there was a pinball game built on the Unreal engine.
Unreal engine is super-moddable as its core files are .u so that people can mess with them..
If you laughed even once at this post without giving money to me, then your a thief.--NVShacker Oooh. You didn't laugh?
Laugh at my profile then. I DARE you.
http://uplink.stewsburntmonkey.com/profile.php?NVShacker
Laugh at my profile then. I DARE you.
http://uplink.stewsburntmonkey.com/profile.php?NVShacker
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