Wardens optionally start with random researches done
Posted: Fri Jun 30, 2017 7:04 am
I'm getting bored of the normal research tree, and would like to see an option in the game setup where I could have my Warden start with some amount of research already done.
It strikes me that certain research topics might be far more beneficial to have early than others -- and that this might lead to save scumming to try to get a Warden with the "best" research. So I'd say maybe let players choose one research topic, or have a random 2-3 that is balanced toward the weaker researches or something? Maybe it could be based on the amount of hours it takes to research the topics, so like, if you get Education (12 hours), it could be the same as if you got Maintenance and Finance (6 hours each).
Alternative: Give a player X time units to spec out their Warden, e.g. five or ten hours, and you can place them into the research of whatever you want, before the game starts. And maybe if you just hit Randomize, you get one additional hour than if you spec it yourself.
Anyway, it'd be nice to be able to start the game with some sense of the Warden having actually been a Warden elsewhere, and having amassed some level of knowledge that applies to the new situation. And it'd be the same sort of game-customization option as deciding whether to deal with certain problems (such as gangs or guard needs) or the like -- a way to let the player focus on the type of problems they actually want to deal with.
It strikes me that certain research topics might be far more beneficial to have early than others -- and that this might lead to save scumming to try to get a Warden with the "best" research. So I'd say maybe let players choose one research topic, or have a random 2-3 that is balanced toward the weaker researches or something? Maybe it could be based on the amount of hours it takes to research the topics, so like, if you get Education (12 hours), it could be the same as if you got Maintenance and Finance (6 hours each).
Alternative: Give a player X time units to spec out their Warden, e.g. five or ten hours, and you can place them into the research of whatever you want, before the game starts. And maybe if you just hit Randomize, you get one additional hour than if you spec it yourself.
Anyway, it'd be nice to be able to start the game with some sense of the Warden having actually been a Warden elsewhere, and having amassed some level of knowledge that applies to the new situation. And it'd be the same sort of game-customization option as deciding whether to deal with certain problems (such as gangs or guard needs) or the like -- a way to let the player focus on the type of problems they actually want to deal with.