Here are some items (in no particular order) that really should be addressed/should have been addressed before the game was declared finished. This is by no means an exhaustive list.
1. Workshop room requires a press, even though a press is not used in carpentry. Workshops should only require saw + (maybe) table.
2. Game should open to the main menu, not an empty prison lot.
3. Arcade cabinet is too loud.
4. Heavy rain is too loud.
5. Game lacks music/soundtrack.
6. No audio sliders for different sound effect types.
7. CCTV cameras can look and track through walls in certain circumstances.
8. Suggestion: A capacity+ intake option. Intake automatically tries to fill to a set number above your current capacity.
9. Suggestion: Planned walls should be removed by built doors as well as walls.
10. Planned paths and queued ground coverage/floor tiles have indistinguishable graphics.
11. Depowered electrical cables block electrical coverage (for non-high-powered objects) from other nearby powered cables.
12. Many objects and rooms (mostly newer items) lack useful tooltips, or lack tooltips entirely.
13. Infirmary beds don't get much use since doctors can heal anyone, anywhere, usually in lockdown or solitary.
14. If you go over the active camera limit for a CCTV station, to disconnect one camera, you have to disconnect all of them.
Edit: Moar
15. The Morgue is also pretty useless as dead prisoners are hauled directly to the hearse when it arrives. (It seems that even with a morgue, no job to move the body is generated to move it to a morgue slab).
16. New objects inconsistently need to be trucked in, taken from delivery or storage by workers, or auto-magically appear in the worker's hands when it comes to being installed.
17. Trees cause problems when laying down foundation. The job to dismantle the tree can be cancelled, leaving the tree alive in the middle of the new building, and they get in the way of object placement, such as doors to the new building.
18. When outdoors, door servos must have a power cable manually placed on them in order to get power (no power coverage provided outdoors).
19. CI's won't tell you their own reputation, even when it is in their own best interest (e.g. Snitch)
20. A way to exclude certain types of prisoners from certain areas without using convoluted multi-entrance systems.
21. Several objects lack all 4 orientation options that should have them for functional or aesthetic purposes.
22. Suggestion: Building a power switch over an existing cable defaults the power switch to 'on', while building a power switch over a square without a power cable defaults the power switch to 'off'. Currently, it always defaults to 'on'.
23. The Bureaucracy unlocks do not 'queue up' properly. When telling the warden to unlock multiple areas, unlocks after the first will not be done in the order the player selects them.
24. Deployment scheduler could be expanded so that each hour block can have multiple 'assignment numbers' allowing for guard deployments based on a wider variety of simultaneous needs.
25. No direct ways of differentiating individual rooms of the same type in the program scheduler. Only trial and error and experimentally re-assigning security levels.
PA badly needs some polish before it can be called finished
Moderator: NBJeff
PA badly needs some polish before it can be called finished
Last edited by NWCtim on Sun Oct 09, 2016 11:17 pm, edited 8 times in total.
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lucasstemba
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Re: PA badly needs some polish before it can be called finis
Let us not forget that the gardeners and janitors freak out still. Out of 20 like 5 will be cleaning and the rest running around in the storage room. I gets its a simulator but that's a bit too realistic.
Re: PA badly needs some polish before it can be called finis
I recently bought the game as I thought it is one of the best Early Access games in history, but apparently the devs stopped working on it which is unfortunate.
Re: PA badly needs some polish before it can be called finis
Volky wrote:I recently bought the game as I thought it is one of the best Early Access games in history, but apparently the devs stopped working on it which is unfortunate.
Wrong. There just won't be any new features, but they'll continue to update it for a long time to come.
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