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[Suggestion] Allow material/grounds on map border to change

Posted: Tue Aug 09, 2016 3:06 am
by shentino
Having my map bordered by paving stone is BUTT UGLY, and I want to get rid of it, but the game forbids changes to the tiles there, presumably to prevent cheating by blocking off cells that register as escape targets.

I'd like to be able to put sand/gravel/grass/dirt/etc down, even if fences and walls are forbidden.

Re: [Suggestion] Allow material/grounds on map border to cha

Posted: Tue Aug 09, 2016 8:05 am
by yuk
I would LOVE that!! It would be sweet if you had like 5 blocks around your prison area as a buffer so prisoners couldn't take one step and be gone forever lol.

Re: [Suggestion] Allow material/grounds on map border to cha

Posted: Tue Aug 09, 2016 9:13 pm
by murgh

Re: [Suggestion] Allow material/grounds on map border to cha

Posted: Wed Aug 10, 2016 7:35 pm
by shentino
murgh wrote:Something like this perhaps?
https://steamcommunity.com/sharedfiles/ ... =740737747

Close, but not quite.

I want border tiles to be directly editable...though naturally with any obstructing options like walls and whatnot forbidden.

Also, I'd like to leave the tiles by the road as concrete tiles and put grass/soil everywhere else. And tear up that butt ugly paving stone.

Re: [Suggestion] Allow material/grounds on map border to cha

Posted: Wed Aug 10, 2016 7:58 pm
by xander
My recollection is that the border tiles were modifiable in some of the early alphas. However, this lead to problems with path-finding, and with entities getting stuck outside of the map. This can be a problem for workers, even if all they are doing is laying down new sod (the process of changing the material type can push a worker out of the map). The current solution, while perhaps not ideal for everyone (or for every purpose), is pretty straight-forward and uncomplicated (i.e. unlikely to introduce bugs), and has only aesthetic consequences. If the aesthetics are *really* that bothersome to you, your save files are easily edited plain text.

xander

Re: [Suggestion] Allow material/grounds on map border to cha

Posted: Thu Aug 11, 2016 6:37 am
by yuk
Ohhhhh that explains it then!

A lot of the time I have my workmen buzzing outside my gate. And half of them are gone....I guess they fell off the map because they're all stuck at the gate for no reason.

Re: [Suggestion] Allow material/grounds on map border to cha

Posted: Fri Aug 12, 2016 4:48 pm
by murgh
shentino wrote:
murgh wrote:Something like this perhaps?
https://steamcommunity.com/sharedfiles/ ... =740737747

Close, but not quite.

I want border tiles to be directly editable...though naturally with any obstructing options like walls and whatnot forbidden.

Well it won't give the possibility of editing every single tile to your choice... Only way to do that is by using the Material Duper from the RoadWorks mod.

shentino wrote:Also, I'd like to leave the tiles by the road as concrete tiles and put grass/soil everywhere else. And tear up that butt ugly paving stone.

...but it can do exactly this in a matter of seconds. And besides grass you can cycle through all other floor types as well. 8)

Re: [Suggestion] Allow material/grounds on map border to cha

Posted: Sat Aug 13, 2016 1:16 pm
by yuk
Why not allow the placement but have them auto build?

Re: [Suggestion] Allow material/grounds on map border to cha

Posted: Sat Aug 13, 2016 4:45 pm
by murgh
yuk wrote:Why not allow the placement but have them auto build?


Allowing it is hard coded into the game, the only way around is to cheat by spawning the stuff with a script.

Re: [Suggestion] Allow material/grounds on map border to cha

Posted: Sun Aug 14, 2016 8:47 am
by yuk
That's what I mean...let us place the thing to spawn so we can change the blocks individually.

Re: [Suggestion] Allow material/grounds on map border to cha

Posted: Tue Aug 16, 2016 4:33 pm
by murgh
Mod has been updated to duplicate single tiles as well. And it can also duplicate in diagonal way for the corners!

Re: [Suggestion] Allow material/grounds on map border to cha

Posted: Fri Aug 19, 2016 2:14 pm
by yuk
Oooooh nice :D.