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Some Minor Suggestions

Posted: Sun Jun 26, 2016 10:26 pm
by Broaderz
It would be useful if the quick builds had concrete wall variants

I also think that the wardens need some balancing as playing anything than the basic warden feels almost like cheating
My solution to the imbalanced wardens is to add some negatives to the wardens bonuses

Example 1: The Lobbyist (less dangerous prisoners) Employees cost 25% more and have 25% more upkeep
Example 2: Rita (suppression bonus) Worse chances of prisoner reform
Example 3: JW Periwinkle (dogs have a 50% chance to fully uncover tunnels) Guards, armed guards and dog handlers get tired quicker and cost 10% more
Example 4: The Pacifier (calmer prisoners) prisoners are more likely to seek non violent means of escape i.e. tunnels
Example 5: Saphara Acknova (sells prisoners drugs) 20% less money from grants

Re: Some Minor Suggestions

Posted: Mon Jun 27, 2016 10:05 am
by VoiD88
The wardens and their powers were created by people who paid $5000 (I think it was that much) for the highest pre-order tier, with which they gained the right to design the additional wardens. Introversion is never going to change them again.

Re: Some Minor Suggestions

Posted: Mon Jun 27, 2016 7:45 pm
by Broaderz
VoiD88 wrote:The wardens and their powers were created by people who paid $5000 (I think it was that much) for the highest pre-order tier, with which they gained the right to design the additional wardens. Introversion is never going to change them again.

Ah I did not know although the concrete quick builds would still be useful