Room Shaders
Posted: Tue Apr 12, 2016 8:53 am
by Navarro
There's an option which removes the checker boxes from rooms, but why not allow the player to also remove the room shaders? I'd personally like to see my fine, white, marble flooring in the canteen, not white marble distorted to look teal. I bought white marble damn it, not teal marble. I'd complain to my workers about their material purchases if I could. I said white, they installed teal - surely that's deserving of a few days of solitary confinement. The hell with the inmates and their contraband, I've got eight guys in yellow reflective vests that need some suppression.
Re: Room Shaders
Posted: Thu May 19, 2016 10:25 am
by murgh
I have the same feelings about this and I thought somebody had found a way to deal with this, but I can't find the solution any more... Isn't this bound to the room definitions? Like secure areas get a darker tint or something like that? Because it's not visible on every room type I think it's worth a try messing a bit with the definitions to check what does what. Or maybe it has already been explained in some guide.
edit: hmm changing some room definitions doesn't seem to help unfortunately

But it would indeed be nice if the canteen floor would loose this nasty tint so every room floor looks the same.