[Suggestion] Full hotkey support
Moderator: NBJeff
- christopher1006
- level5
- Posts: 1019
- Joined: Sat Jul 28, 2012 9:01 pm
[Suggestion] Full hotkey support
One thing I'm surprised hasn't been added is real hotkey support. I would like the ability to bind hotkeys to each menu as well as being able to select objects and give them their own key to access, if we want. I know not everyone uses them, however it makes little sense that other producitivy aids such as the blueprint tool are aadded before hotkey support. What are your thoughts on this, wherever you stand?
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- level1
- Posts: 35
- Joined: Fri Sep 06, 2013 9:13 pm
Re: [Suggestion] Full hotkey support
Would love to see more usage of hotkeys in the game, I'm used to them after playing games like Dwarf Fortress.
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- level0
- Posts: 8
- Joined: Tue Oct 22, 2013 4:22 pm
Re: [Suggestion] Full hotkey support
Especially "dump" and "dismantle"
Re: [Suggestion] Full hotkey support
I'm after an easier way to dismantle or unlock doors. Trying to unlock a bunch of doors at once (in an area not set up to be connected) is tedious, as is telling the crew to dismantle all the things in a given area. (Actually, shouldn't there be a way to click-and-drag over items, perhaps while holding down a hotkey, that lets you select them all and do something to all of them like dismantle or dump? Would also like to be able to select all items of the same type within the screen, or within a given radius, by double-clicking one cell door or table or bed or whatever.)
Being able to click one thing then press a button would be so much easier. Click, press, click, press. And it avoids having notices thrown in my face every time I move my mouse -- clicking through a notice is irritating.
Being able to click one thing then press a button would be so much easier. Click, press, click, press. And it avoids having notices thrown in my face every time I move my mouse -- clicking through a notice is irritating.
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