HACK: Getting all staff/entities to open doors.
Posted: Mon Jan 11, 2016 12:41 am
I have found how to make not only guards but all staff/entities open doors!!!
First of all, find the .prison which you want to change.
Find the following lines (top of file):
After those lines, add this line (copy and paste to get it right!):
NOTE: I haven't tested whether loading a prison then saving again keeps that line. Please check yourself.
NOTE2: I found this hack in the .prison files for campaign. Although I also found ImmediateFoundations,Terrain, and Object, those didn't work for me when tested...
Hope you have fun, Jasper
First of all, find the .prison which you want to change.
Find the following lines (top of file):
Code: Select all
EnabledElectricity true
EnabledWater true
EnabledFood true
EnabledMisconduct true
EnabledDecay true After those lines, add this line (copy and paste to get it right!):
Code: Select all
OnlyGuardsOpenDoors falseNOTE: I haven't tested whether loading a prison then saving again keeps that line. Please check yourself.
NOTE2: I found this hack in the .prison files for campaign. Although I also found ImmediateFoundations,Terrain, and Object, those didn't work for me when tested...
Hope you have fun, Jasper