3 ideas/changes

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cruz0e
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Joined: Sat Nov 29, 2014 2:57 pm

3 ideas/changes

Postby cruz0e » Thu Dec 24, 2015 2:22 am

Hi, I hope im in the right place to put my ideas. I put this in the steam forum first but I'm not sure if they read it there so I just copy and paste here.

* It would be great to have more option with the deployment of prisoners than shared or min. or max etc.
If it was possible to make rooms where you can add the combination of the different types of prisoners (example I'd like to make a canteen where medium + max. security both can eat but noone else, or a kitchen where low and medium security both can work or a yard where only protected cannot enter), so kinda AND/OR/NOT options. I think it wouldn't be hard to code into the game.

* The other thing... I love the deployment scheduler, but I never use it because it's kinda too complicated to change the schedule after you change the regime... For this a new system would be not easy to develope I know, but I think its worth a try... I'd like to set easier way deploy guards to canteen on eat time... or yard on yard time.... Maybe it could be under an "extra deployment" or "general deployment" menu where you can set, guards go to certain areas on certain type of the regime.

* An other idea if we could set some jobs to priority also kinda simple thing. So sometimes you give a lot of job to your workers. And you have to wait while they finish building a long fence, but if u change your mind and u want that toilet built first, it would be nice if we could move jobs up on job list... some way.. for example you could "select an area" then that gets priority. Or just simple drag and drop higher on the job list.

Thanks for anyone who read it or reply or anything like that, maybe that makes the chances higher to get read by the game developers too:-)

(and sorry for my bad english, I hope I was clear with my examples anyway)

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