My list of suggestions.
Posted: Sat Nov 28, 2015 7:00 am
GRAPHICAL
Dead characters should have 'X's for eyes.
Should see the weights on the benches go up and down when in use.
Tv's & Radio's should be faced, not sat upon. (I seen someone made a fix for that here already. Thanks!)
More graphic's for when someone gets tazed. Having them light up with shock, adding to the visual aspect of having a prison.
Status's [Injured, Tired] should have their texts color coded.
INTERFACE
Experience Tab should also contain - cause of death, link to the character who killed them, etc...
View CCTV footage button on Prisoner for 'Recent Misconduct'
Clickable 'View Cell' on a prisoner.
Clickable 'Return to Cell' on a prisoner.
End Punishment on all punishments.
Punish Cell Block.
This should increase suppression greatly for the prisoner it was done through and the cell block. While also increasing the chance prisoners in the same block will attack the 'targeted' prisoner.
Clickable upgrade prisoners cell.
Clickable 'Feed Prisoner/Cell Block'.
Clickable 'Reward Prisoner/Cell Block'.
Clickable 'Move Prisoner/Cell Block to Holding Cell'.
Clickable 'Open Door Temporarily'
Clickable/Daily 'Prisoner Probation Release, Death, Escape' information/report. I want to know who.
I don't think you Introversion put this much effort into making the characters personable only to have them feel like #'s.
GAME-PLAY / AI
Optional penalties for escapes, prisoner deaths and staff deaths. (See Balance)
Allow 'Hire Bounty Hunter' that would charge half the fine to have a chance at getting the prisoner back and remove the income penalty. Takes 24 hours to re-capture the prisoner or fail to re-capture.
Bounty hunters have a 100% chance to re-capture prisoners, with following modifiers depending on prisoner qualities.
Tough -10% chance.
Fast - 20% chance.
Stoic -20% chance.
Etc... Pushing players to keep the meaner ones more secure.
BALANCE / BUILD MODE
Each inmate death should cause a 10% cash penalty and a 20% income penalty for one day. (This can be halved with the lawyer tech.)
Each staff death should cause a 20% cash penalty and a 30% income penalty for one day.
Each guard death should be a 5% cash penalty and 10% income penalty for one day.
Each inmate escape should have differing penalties. Low risk prisoner loss should carry a fine 0.1% of total prisons value (A $1m prison value would be fined $1000) .5% for Medium and 1.5% for high risk. And an income penalty of 20% of the inmates fine every day until re-captured.
Dead characters should have 'X's for eyes.
Should see the weights on the benches go up and down when in use.
Tv's & Radio's should be faced, not sat upon. (I seen someone made a fix for that here already. Thanks!)
More graphic's for when someone gets tazed. Having them light up with shock, adding to the visual aspect of having a prison.
Status's [Injured, Tired] should have their texts color coded.
INTERFACE
Experience Tab should also contain - cause of death, link to the character who killed them, etc...
View CCTV footage button on Prisoner for 'Recent Misconduct'
Clickable 'View Cell' on a prisoner.
Clickable 'Return to Cell' on a prisoner.
End Punishment on all punishments.
Punish Cell Block.
This should increase suppression greatly for the prisoner it was done through and the cell block. While also increasing the chance prisoners in the same block will attack the 'targeted' prisoner.
Clickable upgrade prisoners cell.
Clickable 'Feed Prisoner/Cell Block'.
Clickable 'Reward Prisoner/Cell Block'.
Clickable 'Move Prisoner/Cell Block to Holding Cell'.
Clickable 'Open Door Temporarily'
Clickable/Daily 'Prisoner Probation Release, Death, Escape' information/report. I want to know who.
I don't think you Introversion put this much effort into making the characters personable only to have them feel like #'s.
GAME-PLAY / AI
Optional penalties for escapes, prisoner deaths and staff deaths. (See Balance)
Allow 'Hire Bounty Hunter' that would charge half the fine to have a chance at getting the prisoner back and remove the income penalty. Takes 24 hours to re-capture the prisoner or fail to re-capture.
Bounty hunters have a 100% chance to re-capture prisoners, with following modifiers depending on prisoner qualities.
Tough -10% chance.
Fast - 20% chance.
Stoic -20% chance.
Etc... Pushing players to keep the meaner ones more secure.
BALANCE / BUILD MODE
Each inmate death should cause a 10% cash penalty and a 20% income penalty for one day. (This can be halved with the lawyer tech.)
Each staff death should cause a 20% cash penalty and a 30% income penalty for one day.
Each guard death should be a 5% cash penalty and 10% income penalty for one day.
Each inmate escape should have differing penalties. Low risk prisoner loss should carry a fine 0.1% of total prisons value (A $1m prison value would be fined $1000) .5% for Medium and 1.5% for high risk. And an income penalty of 20% of the inmates fine every day until re-captured.