(Surggestions) Few small ideas for escape mode

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theDemolisher13
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(Surggestions) Few small ideas for escape mode

Postby theDemolisher13 » Sat Nov 14, 2015 11:50 pm

Here are a few small ideas I had for the game. Please let me know what you think of them.

1. Give the ability to the players to make a map in like a Minecraft style where you get some paper/blank map and walk around and the rest is done for you automatically. This would prove very useful for players who have bad sense of direction or to navigate large prisons.

2. Give the player the ability to join other gangs rather making his own. This could be useful for players that wish to play with lots of other prisoners with them but don't want to lead them in anyway. And even give them the ability to rank up and if faint allow it take control over the gang.

3. Give more in game contraband uses, like poison, cell phones, boozes, and so forth. To add more depth to the game and things to do.

4. Give the player ability to trade with other prisoners. They may be able to steal something but not what they would like so why not trade it with another who can't get what he wants but you can and he can get you want you want. There for making everyone but the guards happy.
Darkrious1
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Re: (Surggestions) Few small ideas for escape mode

Postby Darkrious1 » Sun Nov 15, 2015 3:47 am

theDemolisher13 wrote:Here are a few small ideas I had for the game. Please let me know what you think of them.

1. Give the ability to the players to make a map in like a Minecraft style where you get some paper/blank map and walk around and the rest is done for you automatically. This would prove very useful for players who have bad sense of direction or to navigate large prisons.

2. Give the player the ability to join other gangs rather making his own. This could be useful for players that wish to play with lots of other prisoners with them but don't want to lead them in anyway. And even give them the ability to rank up and if faint allow it take control over the gang.

3. Give more in game contraband uses, like poison, cell phones, boozes, and so forth. To add more depth to the game and things to do.

4. Give the player ability to trade with other prisoners. They may be able to steal something but not what they would like so why not trade it with another who can't get what he wants but you can and he can get you want you want. There for making everyone but the guards happy.



Number one: there's several small escape type maps on the steam workshop, and I think there's a program that allows you to transfer prisons from The Escapists that does have a prison editor and convert it into Prison Architect maps and vise versa. (not 100% certain however I know it definitely converts PA maps into Escapists maps however)

Number 2 already happens. If your playing certain types of prisoners. A gang leader may approach you and you'll be stuck for a few moments after which you're in a gang. Plus it is also possible for the leader to promote you to a lieutenant (very rare, but does happen) allowing you to make plays (sort of. Other gang members will surround and stare at you assuming your planning a play, after which they will go shirtless and make a play somewhere (you don't get to choose where. If you follow them to where they are going they will turn to face you from any direction and after awhile the play will complete or the regime changes to something that ends the play early like Eat, Sleep, or Lockup). I know where you're going with this as far as being able to 'directly' control it, but that might be a ways off. Give it time, the Devs said they aren't done with escape mode so anything is possible. I'm just saying it already happens although it's random and assumes gangs are enabled and have a leader in the prison you are playing.

Number 4 also kind of can be done, but indirectly and you don't get anything in return in regards to money (which has no use as of yet in escape mode). If you get something like say booze or medicine and drop it near a bunch of prisoners one or a few of them that have drug addictions/alcohol addictions/abuse will go to pick it up if there are no guards nearby that might otherwise see it and bag it up (turn it into garbage) before anyone can grab it. Again you can't get anything for it, but its still funny watching drug and alcohol abusing prisoners run to it to pick up like a bunch of piranhas. Likewise if you drop weapons and or tools with no guards nearby, violent/aggressive or gang member prisoners will pick it up.

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