Dormitory Crash

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blue_tack45
level0
Posts: 1
Joined: Sun Apr 13, 2014 7:36 pm

Dormitory Crash

Postby blue_tack45 » Fri Nov 13, 2015 8:36 pm

Just got the new update, and just to say it's fantastic!
I have a separate gang unit in my prison and I'm upgrading it to several dormitories.
Each dormitory has three bunk beds, and according to the room quality, enough space for 6 prisoners. (I enlarged the cells especially) But as the game starts to assign prisoners to the dorm, it gets to 5 and then crashes. Any help or suggestions?
My debug.txt is:
Just want to add, I have a few mods installed as mentioned here, but not all of the ones listed are active and it crashes regardless of mods being on or off

Code: Select all

update-1 pc steam compiled 16:26:50, Nov 10 2015
Steam Breakpad Build Id: 3000100
Loading Preferences from C:\Users\David\AppData\Local/Introversion/Prison Architect/preferences.txt
BEGIN DataRegistry DUMP:
    Screen
    ScreenW [int] 1280
    ScreenH [int] 600
    ScreenWindowed [bool] 1
    ScreenHighDPI [bool] 1
    ScreenMultiSampled [bool] 0
    ScreenSuperSampled [bool] 0
    Sound
    SoundMixFrequency [int] 22050
    SoundVolume [int] 166
    SoundSwapStereo [bool] 0
    SoundEnableDsp [bool] 1
    RenderRooms [bool] 0
    RecentMap [string] Bromine Penitentary.prison
    FirstTime [bool] 0
    AutoSaveTimer [int] 10
    HardwareCompat [int] 1
    LastKnownVersion [string] update-1-pc-steam
    FlashMobYear [int] 2015
    RegistrationShown [bool] 1
    TimeLapseCamera [int] 0
    TimeLapseInterval [int] 1
    TimeLapseFPSNumerator [int] 24
    TimeLapseFPSDenominator [int] 1
    TimeLapseQuality [int] 63
    Mods [string] Road Sensors,Lockdown Alarm Replacement,Buyable Uniforms,Detectable Drugs
    LastSubCheck [int] 0
    UiScale [float] 1.00
    EnabledVBOs [bool] 0
    ForumId [int] 111980
    SteamUser [bool] 1
    ClockType [int] 0
    MotdId [string] TabletTest1
    LoadCJKFonts [bool] 1
    Language [string] english
END DataRegistry DUMP:
WindowManager attempting to create window at 1280x600 windowed
OpenGL Vendor     : Intel
OpenGL Renderer   : Intel(R) HD Graphics
OpenGL Version    : 2.1.0 - Build 8.15.10.2189
OpenGL GLSL       : 1.20  - Intel Build 8.15.10.2189
Windows 8 and earlier System DPI reported: 96 x 96
Parsing archive main.dat...
   Parsing archive at path 'main.dat'
   DONE
Parsing archive sounds.dat...
   Parsing archive at path 'sounds.dat'
   DONE
Initialising SDL Audio:
   Frequency: 22050
   Format: 32784
   Channels: 2
   Samples: 512
   Size of Stereo Sample: 4
SoundSystem started : 22050Hz x 64 sound channels (including 8 music channels)
There are 10 mod sub directories
 libpng version 1.4.7 - April 10, 2011
 (Running with version 1.4.7)
Loading user sprite images for path: C:\Users\David\AppData\Local/Introversion/Prison Architect/mods/485302724/data/sprites.png
Loading user sprite images for path: data/sprites.png
Failed to get sprites.png for data/sprites.png
PackRectangles(2048, 2048) packing 1 rectangles
Packing:
WorldRenderer::LoadUserSpriteImages Compositing image C:\Users\David\AppData\Local/Introversion/Prison Architect/mods/485302724/data/sprites.png to 2048, 1984
Created FrameBuffer of size 64 x 64 in 2ms
Test texure failed to render correctly, downsizing texture atlas
Object spritebank composite took 5336ms
Warning: Loading a very high res image (2688x128)
Warning: mipmaps requested for non-power-of-two image (2688x128), will break on OpenGL ES
[SteamWrapper] SteamAPI is initialised.
[SteamAchievementsWrapper] Waiting for Steam Achievement service? Yes
[SteamInventoryWrapper::Init] Failed to get item definition array size
[SteamWorkshopWrapper::ListPublishedFiles] Listing published files from index 0
Parsing archive collectables.dat...
   Parsing archive at path 'collectables.dat'
   DONE
BiographyGenerator reading bios...
BiographyGenerator read 27 fornames, 235 surnames, 48 crimes
BiographyGenerator reading Names in the Game...
BiographyGenerator read 21647 Names in the Game (including 82 Faces in the game)
Requesting message-of-the-day...
Curl version libcurl/7.27.0
MessageQueue HTTPThread (26B278E0) running.
Couldn't open unicode language file C:\Users\David\AppData\Local/Introversion/Prison Architect/mods/485302724/data/language/fullgame.txt
Detected encoding UTF8 for file C:\Users\David\AppData\Local/Introversion/Prison Architect/mods/485302724/data/language/base-language.txt
Loaded in 15 strings
Couldn't open unicode hyphenation file C:\Users\David\AppData\Local/Introversion/Prison Architect/mods/485302724/data/language/hyphenations.txt
Couldn't open unicode language file C:\Users\David\AppData\Local/Introversion/Prison Architect/mods/373181463/data/language/fullgame.txt
Detected encoding UTF8 for file C:\Users\David\AppData\Local/Introversion/Prison Architect/mods/373181463/data/language/base-language.txt
Loaded in 1945 strings
Couldn't open unicode hyphenation file C:\Users\David\AppData\Local/Introversion/Prison Architect/mods/373181463/data/language/hyphenations.txt
Couldn't open unicode language file C:\Users\David\AppData\Local/Introversion/Prison Architect/mods/374083492/data/language/fullgame.txt
Detected encoding UTF8 for file C:\Users\David\AppData\Local/Introversion/Prison Architect/mods/374083492/data/language/base-language.txt
Loaded in 1946 strings
Couldn't open unicode hyphenation file C:\Users\David\AppData\Local/Introversion/Prison Architect/mods/374083492/data/language/hyphenations.txt
Detected encoding UTF8 for file data/language/fullgame.txt
Loaded in 2694 strings
Detected encoding UTF8 for file data/language/base-language.txt
Loaded in 3261 strings
Couldn't open unicode hyphenation file data/language/hyphenations.txt
Warning: Failed to load BMFont font data/fonts/verdana-bold.fnt
Warning: Failed to load BMFont font data/fonts/verdana-bold-outlined.fnt
Fonts loaded in 663ms
OpenGL Max texture Size 4096 x 4096 [16 tex units]
Multisampled Framebuffer support : no
Supersampling support at screen res 1280 x 600 : yes
Loading page 0 of bitmap font data/fonts/catalogue.fnt.
================
==  NEW MAP  ===
================
World Initialised to size 100 x 80 cells
MaterialLibrary reading from 'C:\Users\David\AppData\Local/Introversion/Prison Architect/mods/485302724/data/materials.txt'
Added custom sprite RoadSensor_1 with index 714 (spritebank index 714) having 0 markers
MaterialLibrary found new custom Object 'RoadSensor', assigned type 177
Added custom sprite HalfRoadSensor_2 with index 715 (spritebank index 715) having 0 markers
MaterialLibrary found new custom Object 'HalfRoadSensor', assigned type 178
MaterialLibrary reading from 'C:\Users\David\AppData\Local/Introversion/Prison Architect/mods/374083492/data/materials.txt'
MaterialLibrary found new custom Object 'ExtraUniform', assigned type 179
MaterialLibrary reading from 'C:\Users\David\AppData\Local/Introversion/Prison Architect/mods/372737837/data/materials.txt'
MaterialLibrary reading from 'data/materials.txt'
ReformProgramManager reading from data/reform_programs.txt...
DataRegistry Warning : Failed to match enum value 'calming'
GridRoutingSystem(1E4D4130) constructed.
MessageQueue GridRoutingSystem (1E4D4130) running.
Grid Navigation System initialised
GridRoutingSystem created Route Work-In-Progress and CellInfo (size 562Kb)
EscapeMap Initialised : 62Kb
MessageQueue LightMap (1EB1E620) running.
Lightmap initialised in 1ms : 93Kb
Danger initialised : 62Kb
Patrol System Initialised : 218Kb
Gang System Initialised
Created FrameBuffer of size 512 x 512 in 133ms
Water System Initialised : 312Kb
PowerSystem initialised : 62Kb
Reading production.txt...
PolaroidSystem has 177 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
ERROR : Failed to load job file 'data/jobs.txt'
Generating new world...
Create starting world done...
Saving Preferences to C:\Users\David\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
FoodSystem Recalculate took 0.0ms
[SteamAchievementsWrapper::OnUserStatsReceived] Got an OK from Steam achievements
[SteamWorkshopWrapper::OnListPublishedFiles] Starting subscribed files listing
[SteamWorkshopWrapper::ListSubscribedFiles] Listing published files from index 0
[SteamInventoryWrapper::Init] Getting list of item definition ids
[SteamInventoryWrapper::Init] Found 7 item definition ids
[SteamInventoryWrapper::Init] Finding properties for item id 1
[SteamInventoryWrapper::Init] Item 1 got property  =
[SteamInventoryWrapper::Init] Finding properties for item id 100
[SteamInventoryWrapper::Init] Item 100 got property  =
[SteamInventoryWrapper::Init] Finding properties for item id 101
[SteamInventoryWrapper::Init] Item 101 got property  =
[SteamInventoryWrapper::Init] Finding properties for item id 102
[SteamInventoryWrapper::Init] Item 102 got property  =
[SteamInventoryWrapper::Init] Finding properties for item id 103
[SteamInventoryWrapper::Init] Item 103 got property  =
[SteamInventoryWrapper::Init] Finding properties for item id 104
[SteamInventoryWrapper::Init] Item 104 got property  =
[SteamInventoryWrapper::Init] Finding properties for item id 105
[SteamInventoryWrapper::Init] Item 105 got property  =
[SteamInventoryWrapper::OnSteamInventoryUpdate] Getting result items
[SteamInventoryWrapper::OnSteamInventoryUpdate] Found 0 result items
[SteamWorkshopWrapper::OnListSubscribedFiles] Getting file details
WorldRenderer: vexCellTypes initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMapNoColour
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMapNoTexture
WorldRenderer: vexDetails initialised in 3ms : 16000 triangles (vex,tex,col), 1.1 MBytes
ShaderOpenGL successfully compiled : SunShadows
WorldRenderer: vexFowBlueprint initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap
Warning: mipmaps requested for non-power-of-two image (1000x1000), will break on OpenGL ES
Warning: mipmaps requested for non-power-of-two image (359x436), will break on OpenGL ES
Saving Preferences to C:\Users\David\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Buildim Penitentiary"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Bromine Penitentiary (Final Alpha)"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Federal Prison Architect"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Lockdown Alarm Replacement"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Blueline"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Road Sensors"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Developer (dev) Utility Mod for Prisoner/Gang/Objects"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Seasons"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Buyable Uniforms"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "More and better Callouts"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Detectable Drugs"
LaundrySystem Recalculate took 0.0ms
SectorSystem check: There are 1 new sectors.
FoodSystem Recalculate took 0.0ms
LaundrySystem Recalculate took 0.0ms
LaundrySystem Recalculate took 0.0ms
Warning: mipmaps requested for non-power-of-two image (1105x700), will break on OpenGL ES
WARNING: Failed to activate checkbox 'SortBy'
WARNING: Failed to activate checkbox 'SortBy'
CLOSING MAP...
Destroying FrameBuffer of size 512 x 512
MessageQueue LightMap (1EB1E620) terminated.
MessageQueue GridRoutingSystem (1E4D4130) terminated.
GridRoutingSystem(1E4D4130) destroyed.
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
================
== LOAD MAP  ==
================
Loading map from 'C:\Users\David\AppData\Local/Introversion/Prison Architect/saves/autosave.prison'...
World Initialised to size 400 x 240 cells
MaterialLibrary reading from 'C:\Users\David\AppData\Local/Introversion/Prison Architect/mods/485302724/data/materials.txt'
Added custom sprite RoadSensor_3 with index 714 (spritebank index 714) having 0 markers
MaterialLibrary found new custom Object 'RoadSensor', assigned type 177
Added custom sprite HalfRoadSensor_4 with index 715 (spritebank index 715) having 0 markers
MaterialLibrary found new custom Object 'HalfRoadSensor', assigned type 178
MaterialLibrary reading from 'C:\Users\David\AppData\Local/Introversion/Prison Architect/mods/374083492/data/materials.txt'
MaterialLibrary found new custom Object 'ExtraUniform', assigned type 179
MaterialLibrary reading from 'C:\Users\David\AppData\Local/Introversion/Prison Architect/mods/372737837/data/materials.txt'
MaterialLibrary reading from 'data/materials.txt'
ReformProgramManager reading from data/reform_programs.txt...
GridRoutingSystem(1E4D5310) constructed.
Grid Navigation System initialised
MessageQueue GridRoutingSystem (1E4D5310) running.
EscapeMap Initialised : 750Kb
GridRoutingSystem created Route Work-In-Progress and CellInfo (size 6750Kb)
MessageQueue LightMap (1EB1EF20) running.
Lightmap initialised in 9ms : 1125Kb
Danger initialised : 750Kb
Patrol System Initialised : 2625Kb
Gang System Initialised
Created FrameBuffer of size 512 x 512 in 134ms
Water System Initialised : 3750Kb
PowerSystem initialised : 750Kb
Reading production.txt...
PolaroidSystem has 177 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
ERROR : Failed to load job file 'data/jobs.txt'
loaded providers - 2669
String Data not found : Type
WorldObject WARNING : Tried to create invalid object type '-1'
Error: Failed to create WorldObject for directory:
                +===[i 4071]
                    +---Id.i             : 4071
                    +---Id.u             : 48975773
                    +---SubType          : 0
                    +---Pos.x            : 72.500000
                    +---Pos.y            : 30.500000
ScriptSystem initialised in 0ms
Parsing LUA script 'C:\Users\David\AppData\Local/Introversion/Prison Architect/mods/485302724/data/scripts/HalfRoadSensor.lua'
ScriptSystem initialised in 0ms
Parsing LUA script 'C:\Users\David\AppData\Local/Introversion/Prison Architect/mods/485302724/data/scripts/RoadSensor.lua'
String Data not found : Type
WorldObject WARNING : Tried to create invalid object type '-1'
Error: Failed to create WorldObject for directory:
                +===[i 6010]
                    +---Id.i             : 6010
                    +---Id.u             : 48983408
                    +---SubType          : 0
                    +---Pos.x            : 98.500000
                    +---Pos.y            : 118.500000
String Data not found : Type
WorldObject WARNING : Tried to create invalid object type '-1'
Error: Failed to create WorldObject for directory:
                +===[i 7227]
                    +---Id.i             : 7227
                    +---Id.u             : 48969049
                    +---SubType          : 0
                    +---Pos.x            : 153.500000
                    +---Pos.y            : 29.500000
Failed to find FastLList HighPriority
Warning: Deleting connection to non-existent object 41545311 from wired object 41540911
Warning: Deleting connection to non-existent object 41546574 from wired object 41540911
SectorSystem check: No changes found.
FoodSystem Recalculate took 5.2ms
Load completed in 8817ms (3843ms to read file, 4973ms to parse data)
(VertexArrayOpenGL::BeginRender) GL ERROR 0x501 [1 occurrences in the last second]
WorldRenderer: vexCellTypes initialised in 38ms : 192000 triangles (vex,tex), 11.0 MBytes
ShaderOpenGL successfully compiled : LightMapNoColour
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 35ms : 192000 triangles (vex,tex), 11.0 MBytes
ShaderOpenGL successfully compiled : LightMapNoTexture
WorldRenderer: vexDetails initialised in 46ms : 192000 triangles (vex,tex,col), 13.2 MBytes
WorldRenderer: vexFowBlueprint initialised in 34ms : 192000 triangles (vex,tex), 11.0 MBytes
ShaderOpenGL successfully compiled : VisMap
Saving Preferences to C:\Users\David\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
LaundrySystem Recalculate took 2.2ms
Warning: mipmaps requested for non-power-of-two image (400x486), will break on OpenGL ES
Warning: mipmaps requested for non-power-of-two image (400x486), will break on OpenGL ES
Warning: mipmaps requested for non-power-of-two image (400x486), will break on OpenGL ES
Warning: mipmaps requested for non-power-of-two image (400x486), will break on OpenGL ES
Warning: mipmaps requested for non-power-of-two image (400x486), will break on OpenGL ES
FoodSystem Recalculate took 5.5ms
FoodSystem Recalculate took 6.0ms
Warning: mipmaps requested for non-power-of-two image (738x993), will break on OpenGL ES
Warning: mipmaps requested for non-power-of-two image (62x141), will break on OpenGL ES
LaundrySystem Recalculate took 2.4ms
FoodSystem Recalculate took 6.9ms
FoodSystem Recalculate took 8.0ms
FoodSystem Recalculate took 8.1ms
FoodSystem Recalculate took 8.5ms
      Move into empty cell of quality 4. (Cost reduction:5)




FoodSystem Recalculate took 18.5ms
LaundrySystem Recalculate took 2.5ms
FoodSystem Recalculate took 24.6ms
      Move into empty cell of quality 4. (Cost reduction:5)




ShaderOpenGL successfully compiled : SunShadows
      Move into empty cell of quality 3. (Cost reduction:4)

Steam MiniDumpFunction invoked with exception code -1073741676.
montolh15
level1
level1
Posts: 16
Joined: Fri Aug 14, 2015 10:25 am

Re: Dormitory Crash

Postby montolh15 » Sun Nov 15, 2015 3:24 am

You're not alone :) (Don't know how to fix it though, just reverted back to cells)

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