Many smaller rooms along the way might help buffer stuff, but not allot more then a single big storage I think; because the workmen's routing wont mind bringing stuff from the farthest removed room allot of the time
But maybe prisoners confined in zones and at workroom will be more prone to collect at closer to destination storage... But what you need to avoid at all times is moving stuff around needlessly... with the wrong rules or order in production.txt, stuff will be moving from floor to table and back to storage, all over the place!
Amyway, I might do a test to see if added storage rooms would be handy, I might even try if mostly banning the materials to them would work effectively, I think the workers would go collect materials if available and out of stock at workplace... seeing as they go pickup logs from elsewhere just fine by stock rules.
I'm trying to not add any script or custom sprites at all to keep it nice and non counting towards the sprite limit... so I just reference stuff in objects already...
Some stuff in the isn't named/defined, but without a sprites.png in my mod I get to reference stuff in directly;
Code: Select all
BEGIN Object
Name WoodenTable
Width 4
ConstructionTime 3.00000
MoveSpeedFactor 0.500000
Toughness 10.0000
Price -100
NumSlots 4
MadeOf Wood
Group StaticObject
BlockedBy Wall
BlockedBy StaticObject
BlockedBy UtilityStation
Properties StaticObject
ToolbarSprite BenchToolbar
BEGIN Sprite x 52 y 20 w 8 h 3 RotateType 2 END
END
Don't know if you knew that trick already... I will soon come with a mod featuring no custom sprites, but allot of unreferenced stuff like the comfy office chair... but not in any hurry for that one. Plus all new objects still need markers checked/set and needs for me to define... and the comfy chair isn't gonna be able to fulfill office chair requirements which is a shame. Neither is the wooden table going to fulfill the woodshop req. unless I overrule the reqs. in some specific cases. Like I could use the wooden table from above as a requirement and container for wood and stuff in woodworkshop/woodstorage (rooms)... Or decide all offices need a comfy chair, as default chair or as an extra req.
But adding an extra table in for only logs/woods would cause ambiguity with users, placing them in canteens and what not... even if the in-game-texts along with the table are completely unambiguous, I would still get people asking about it, probably... So was unsure what to do with my some of my newly acquired 'free' objects exactly... But will find a good use I'm sure...

edit; I can probably find the time to make dupes of all rules regarding tables/benches and apply them to the wooden ones, so canteen inside would require white tables and
outside canteen would require wooden tables/benches !!!