Protective Custody

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VoiD88
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Protective Custody

Postby VoiD88 » Tue Oct 13, 2015 11:35 am

I haven't played PA for over a year now and I just started anew with v1. I'm in the planning phase for my large prison and I have a question concerning Protective Custody. I intend to use a completely segregated area for it and only put snitches and ex-law enforcement guys in it.

My question is: Will these guys even attack each other because of what they are? Do I have to keep them segragated even from each other or can I flesh out their area with their own canteen, yard and so on without worrying about them killing each other when they are together?

Thanks in advance for any answers :mrgreen:
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Re: Protective Custody

Postby Mikeldiablo » Tue Oct 13, 2015 1:08 pm

They won't kill each other. I have a self-contained block for them, but I haven't completely segregated it. Ex-cops and snitches also will be useless informants; don't bother recruiting them.
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Re: Protective Custody

Postby bobybojunior » Tue Oct 13, 2015 4:17 pm

VoiD88 wrote:My question is: Will these guys even attack each other because of what they are? Do I have to keep them segragated even from each other or can I flesh out their area with their own canteen, yard and so on without worrying about them killing each other when they are together?

that's a good idea, like an ex-cop will attack is more likely to attack a cop killer.
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Re: Protective Custody

Postby czar mohab » Wed Oct 14, 2015 6:41 pm

VoiD88 wrote:My question is: Will these guys even attack each other because of what they are? Do I have to keep them segragated even from each other or can I flesh out their area with their own canteen, yard and so on without worrying about them killing each other when they are together?


Short answer: Not usually, no; PC plays well with PC. Depends who else is in your prison; Ex-Law and Snitch play well with Min Sec without segregating them to PC.Stuff happens, though.

Long answer (Disclaimer: this is based on my experience with PA and how I run prisons. Your mileage may vary):

If you have only minimum security prisoners, you might find one in maybe one hundred that really was wrongly classified and should have been medium or maximum. This one will take the opportunity, when presented, and do the naughty dance of the shanking with someone who is a snitch or ex-law. Otherwise, as long as your prison is only minimum, anyone you might send to PC doesn't have to go right off to PC, and even if you do, they can co-mingle for a bit with low instances of shanking.

All bets are off once you introduce medium or maximum security into the mix. They will shank with pleasure at any time, especially as soon as that guard rounds the corner. Snitches and Ex-Law, whether in PC or not, will litter your showers like so much dropped soap. Side note, there seems to be the same ratio (1:100) for Sweet Princess Max Sec.

Building a PC wing would be ideal in prisons with Med or Max Sec around. Any room that you do not want them to wander off to use and get shanked in should be included, but can be as near to minimum size as you like to conserve real estate for the main prison buildings.

When using a PC only cell block with dedicated PC only rooms, air-lock all entrance points between PC and the rest of the prison with "Staff Only" rooms to prevent PC from leaving on their own to go to random places and other prisoners of dubious intent from entering and shanking.

Because things do happen and some PC prisoners might be more apt to be more naughty than others, PC is never 100% safe. Even in isolation, one pissed off PC prisoner might shank another "just because".You'll have to take that into consideration as well when deciding which rooms and, by extension, which contraband, they'll have access to, and what preventative methods to use.

All of that aside, even with the non-perfect safety rate, a completely isolated PC block with some accouterments and luxuries is vastly safer than just a PC only cell block (with no bells or whistles) which is safer than just letting them run around free-willy-nilly about the prison.

Side note: The setup for PC only can be duplicated for Super Max and vice versa. Only the amount of guards in the wing really changes (less needed, generally speaking, for PC)

Last bit - if you do run PC (and Super Max) in total exclusion with Staff Only airlocks, they make some of the best CIs. They'll be escorted 100% of the travel to and from their area and security rooms and back (increasing survivability and longevity of the CIs) because they'll need escort across the Staff Only zones.

The Czar
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Re: Protective Custody

Postby bobybojunior » Wed Oct 14, 2015 11:23 pm

czar mohab wrote:Last bit - if you do run PC (and Super Max) in total exclusion with Staff Only airlocks, they make some of the best CIs. They'll be escorted 100% of the travel to and from their area and security rooms and back (increasing survivability and longevity of the CIs) because they'll need escort across the Staff Only zones.

The Czar

If a CI is in PC, they will lose there coverage very quickly. I would do what you say, like put them isolate them, but leave it so they still have there security level (or maybe change it to supermax?) so it won't go down.
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Re: Protective Custody

Postby CumpyLustard » Thu Oct 15, 2015 7:38 am

In my experience, PC prisoners tend to get along fine with each other. I don't think I've had an issue yet with PC prisoners fighting among themselves in my current prison. They also share a yard with a Min sec block and I haven't had any issues there, either (at least yet).

Building them their own block is pretty much essential. If you leave snitches and ex-law enforcers in with Med sec or Max sec prisoners they will die within a day or two, if that. I'd let them have their own rooms and maybe share a couple of rooms with Min sec if you feel like it, but a wing entirely to themselves is ideal.
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Re: Protective Custody

Postby czar mohab » Thu Oct 15, 2015 5:03 pm

bobybojunior wrote:
czar mohab wrote:Last bit - if you do run PC (and Super Max) in total exclusion with Staff Only airlocks, they make some of the best CIs. They'll be escorted 100% of the travel to and from their area and security rooms and back (increasing survivability and longevity of the CIs) because they'll need escort across the Staff Only zones.

The Czar

If a CI is in PC, they will lose there coverage very quickly. I would do what you say, like put them isolate them, but leave it so they still have there security level (or maybe change it to supermax?) so it won't go down.


Goes to 0% the instant you assign them to PC. Comes back up as time goes on. Best to PC then CI, but for long timers, it doesn't really matter.

The Czar
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Re: Protective Custody

Postby bobybojunior » Thu Oct 15, 2015 11:24 pm

czar mohab wrote:Goes to 0% the instant you assign them to PC. Comes back up as time goes on. Best to PC then CI, but for long timers, it doesn't really matter.

The Czar

Oh really? I didn't know, this'll help a lot

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