[Discussion] Game balancing

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Jailer
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Joined: Tue Mar 25, 2014 3:29 pm

[Discussion] Game balancing

Postby Jailer » Thu Sep 17, 2015 12:34 pm

Now that the Alpha's are over, new content will be scarce - and instead we move into the phase of performance optimization, bug bashing and game balancing. The latter I find most interesting.

What game balancing issues do you perceive?

To start off:

- Finances:
it is easy to accrue a lot of cash without too much effort. Nice for when you want to build, but basically undermines the monetary system that is in place.
Possible solution: keep building materials cheap, but increase prices of upgrades / hiring staff / penalties. This way you can build to your liking but still have to keep an eye on finances for operational purposes.

- Ratio of demand for weapons and violence
This seems off to me. Demand for weapons is always high, but number of fights relatively low. They should be related.

- Programs
Rate of interest seems too low for some programs - like carpentry.

- Foundation
Why do we have 2 different foundations when they look/act the same? (as far as I know)?

- Gardeners
If there is an inside area - should focus on that instead of grounds around prison. As tunneling calculates what the inside/outside is, gardeners should be able to also use that information to mow grass inside first.

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