-Staff are humans, humans have names *in most countries with prisons at least that I know of.
-Staff in most prisons have ranks in certain roles and get promoted by their superiors for different reasons...
-Humans and indeed prison staff tend to get stressed and have struggles with addictions, like smoking...
Back on the subject of actually getting the topical buggers somewhat extended:->From sometime tomorrow you can *optionally run my new mod {Staff Roster}
-Staff will get random generated names (with more variety and ethnicity compared to inmates base game random names. (which are pretty slim spread / racially bland)
-In some cases (groovy) titles and suffixes even!
-In case of guards, doghandlers and armed-buggers; they will hold ranks, get promoted based on seniority (persistently)
-Promotion takes place in a short scripted 'custom' event.
->If and when a position 'opens up'! (So pretty soon people will start getting promotions)
-Names and ranks new staff added to your prison in very timid way.
+Done with 1 'lazy' scripted object on Warden's or Chief's desk.
+Plus one minimal, frequent, short living script that animates a small promotion icon over the targets shoulder.
+Done reusing and scaling in-game graphics, so it has little/no impact on game performance or mod-limit (again).
->From sometime tomorrow you can also *optionally run my new mod {Stress Smokers}
-Place packets of (currently endless) smokes around
staff hangouts like offices, classrooms, wherever.
-As stated earlier prisoners can go suck an egg, they don't get to smoke (openly). Inmates already have smokes as contraband and can keep on (invisibly) sneaking one in for all I care!
-After the pack shifts and a zippo sound is heard: Plumes of smoke will rise from the smokers (currently still empty) hands , for a extended but at the same time limited period... Whilst the person walks in vicinity of the 'fags'.
-If they leave a wider vicinity they drop their fag, it then extinguishes.
-The 'smokee' will get a counter incremented after the smoke is done; partially even if he/she finishes the 'smoker' early.
-The Smokee will not smoke for at least a few hours or longer.
+The lazy script in the packs looks for smokers and (currently) let's a single person smoke at a time. (currently all staff are set to like the dirty things)
+The smoke, smokee and smoker are unscripted (from my side).
+Done reusing and scaling an in-game sprite, so it has little/no impact on game performance or mod-limit (again).
Relive the lax smoking laws for workplaces of yester-century! ....Heck allot of places around the world don't even care about prohibiting it currently!
(addendum:)
-If after basegame fix: Later reform will hopefully have all staff be able to join a quitters club, or outside motivational speakers can come, or maybe books could educate your staff to not smoke(!) (open issue in mantis)
-I plan to test test or tweak the in-game coughing sounds volume: If I can get the levels to less irritating I will add random coughs soon. If not possible: mantis will be added to.
-If after basegame fix: I plan to tie it in with my wip 'surgery' mod... Staff will get sick (damaged) and need radiation or surgery...
I will need to be able to at times control the selected staff-members, currently not all are listening to reform or 'NavigateTo' (open issue in mantis I believe)
-For Staff Names currently their tooltip is used, I would like to use a field higher in their tabs order, but can't. I can't override their base label from lua either, but don't want that really. The result is still pretty friggin cool but I still will report a request for that specific access through script. (I will add these wishes to mantis soon)
<
spoil below>
-I will probably very soon add all my new names to my {Crimes Upgrade} mod's biographies.txt so inmates (and in/upcoming update's females) can also have some extra-realistically-spread-names like Youssef, Mohammed, Ahmed, Mahmoud, Mustafa
- or Fatima, Shaimaa, Fatma, Maha, Reem, Farida, Aya!
So I am glad to see some progress/preparation in the base game files after the update and will be prepared to expanding it before it lands
