Essentially, I would like to suggest that staff members have similar needs and mechanics to prisoners (minus being imprisoned).
Staff would have needs OTHER than just getting tired.
Also, they'd be allowed to go home occasionally.
I would like to suggest a window with similar mechanics to Regime where the user can assign workers/guards/etc to one of three shifts and control when each shift is active and when they're at home. If a worker stays at work too long, they develop needs for Sleep and Family and such.
Also, staff would need to eat. And go on vacation. And do all the things people do.
For staff to eat, a Staff Canteen could be built. It should be restricted from prisoners, though they can share a kitchen.
Staff could also be allotted a number of Vacation Days, and staff would stop showing up to work for a certain period of time dependent on the vacation days. More vacation = happier staff.
Happy staff do their jobs well. Happy administrators research faster, happy workers build faster, and happy guards are better at stopping fights.
If your staff gets to unhappy, they quit.
Oh, and if your prisoners get too unhappy, your more empathetic (possibly trait-based) staff members get unhappy too.
So... yeah. That's pretty much the bulk of my suggestion. I'd like to see what you guys think




