Staff Members are Sprites too!

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hppavilion1
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Staff Members are Sprites too!

Postby hppavilion1 » Sat Aug 22, 2015 8:43 pm

I apologize for the title.

Essentially, I would like to suggest that staff members have similar needs and mechanics to prisoners (minus being imprisoned).

Staff would have needs OTHER than just getting tired.

Also, they'd be allowed to go home occasionally.

I would like to suggest a window with similar mechanics to Regime where the user can assign workers/guards/etc to one of three shifts and control when each shift is active and when they're at home. If a worker stays at work too long, they develop needs for Sleep and Family and such.

Also, staff would need to eat. And go on vacation. And do all the things people do.

For staff to eat, a Staff Canteen could be built. It should be restricted from prisoners, though they can share a kitchen.

Staff could also be allotted a number of Vacation Days, and staff would stop showing up to work for a certain period of time dependent on the vacation days. More vacation = happier staff.

Happy staff do their jobs well. Happy administrators research faster, happy workers build faster, and happy guards are better at stopping fights.

If your staff gets to unhappy, they quit.

Oh, and if your prisoners get too unhappy, your more empathetic (possibly trait-based) staff members get unhappy too.

So... yeah. That's pretty much the bulk of my suggestion. I'd like to see what you guys think :)
rgargvanshu
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Re: Staff Members are Sprites too!

Postby rgargvanshu » Sat Sep 19, 2015 7:17 pm

hppavilion1 wrote:I apologize for the title.

Essentially, I would like to suggest that staff members have similar needs and mechanics to prisoners (minus being imprisoned).

Staff would have needs OTHER than just getting tired.

Also, they'd be allowed to go home occasionally.

I would like to suggest a window with similar mechanics to Regime where the user can assign workers/guards/etc to one of three shifts and control when each shift is active and when they're at home. If a worker stays at work too long, they develop needs for Sleep and Family and such.

Also, staff would need to eat. And go on vacation. And do all the things people do.

For staff to eat, a Staff Canteen could be built. It should be restricted from prisoners, though they can share a kitchen.

Staff could also be allotted a number of Vacation Days, and staff would stop showing up to work for a certain period of time dependent on the vacation days. More vacation = happier staff.

Happy staff do their jobs well. Happy administrators research faster, happy workers build faster, and happy guards are better at stopping fights.

If your staff gets to unhappy, they quit.

Oh, and if your prisoners get too unhappy, your more empathetic (possibly trait-based) staff members get unhappy too.

So... yeah. That's pretty much the bulk of my suggestion. I'd like to see what you guys think :)

Well....YEA THIS IS probably going to be good
But an option should be added(it should be optional)....cuz it will make the game a whole lot harder
But a real awesome suggestion...Dude GO AND REPORT THIS FEATURE IN MANTIS BUG TRACKER
Trixi
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Re: Staff Members are Sprites too!

Postby Trixi » Sat Sep 19, 2015 8:42 pm

the devs already said that this wont be implemented
Benmc70
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Re: Staff Members are Sprites too!

Postby Benmc70 » Sun Sep 20, 2015 3:26 pm

Trixi wrote:the devs already said that this wont be implemented

Even optionnally ? Well ...
hppavilion1
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Re: Staff Members are Sprites too!

Postby hppavilion1 » Wed Oct 07, 2015 7:49 am

Trixi wrote:The developers already said that this won't be implemented.

When did they say that? It's possible they said it AFTER I made this post, so that "already" may be invalid.

But anyways, that's a shame, as making sure that your staff is happy is just as big, if not a bigger, part of prison management than keeping the prisoners happy.

/me remembers he's a programmer

Hm...
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xander
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Re: Staff Members are Sprites too!

Postby xander » Wed Oct 07, 2015 3:09 pm

While no one at Introversion has actually commented on this (at least, not to my knowledge), it is reasonable to leave things as they are. Prison Architect is a game, not a simulation. Games can be (and often are) a story-telling medium. Stories are often driven by a particular narrative perspective. In the case of Prison Architect, the narrative focuses on the prisoners, who are unique individuals, kept in a faceless, anonymous corporate machine. Keeping the staff interchangeable may not be the most "realistic" approach, but it is an interesting narrative approach.

xander
hppavilion1
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Re: Staff Members are Sprites too!

Postby hppavilion1 » Thu Oct 08, 2015 1:07 am

xander wrote:While no one at Introversion has actually commented on this (at least, not to my knowledge), it is reasonable to leave things as they are. Prison Architect is a game, not a simulation. Games can be (and often are) a story-telling medium. Stories are often driven by a particular narrative perspective. In the case of Prison Architect, the narrative focuses on the prisoners, who are unique individuals, kept in a faceless, anonymous corporate machine. Keeping the staff interchangeable may not be the most "realistic" approach, but it is an interesting narrative approach.

xander


That's very interesting. Thank you, xander.

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