Freefire
Moderator: NBJeff
Freefire
Allow us to manually select what guards should have freefire. Just because I want a guard with freefire in my supermax cellblock or guarding my armory, doesn't mean I want my armed guards to execute my high sec inmates as soon as they start a fight...
- Pogmothoin
- level2
- Posts: 195
- Joined: Thu May 01, 2014 5:13 am
- Location: Cell Block H
Re: Freefire
It's an emergency button, it's not meant for general use.
Re: Freefire
Will armed guards use their weapons, despite freefire being disabled, if they get beat up by inmates? Because I don't think they do...
- Pogmothoin
- level2
- Posts: 195
- Joined: Thu May 01, 2014 5:13 am
- Location: Cell Block H
Re: Freefire
Will you get incarcerated for allowing your guards to shoot anyone who even farts near them? Yes, I think you will...
I didn't design the game, but I understand why it has been made that way. Learn to deal with it.
I didn't design the game, but I understand why it has been made that way. Learn to deal with it.
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- level2
- Posts: 98
- Joined: Thu May 28, 2015 11:43 am
Re: Freefire
If you end up in a situation where an armed guard blasts someone (if the guard or a staff member is in mortal danger), if the inmate survives, he should be locked in Supermax. If he dies, it will look bad to outside investors. If a situation arises where you can justify freefire, things are indeed very desperate for staff and snitches alike. And especially you. Their presence alone can suppress inmates, don't forget.
Re: Freefire
I allow freefire, mainly because I had High Sec and wanted to get some gang members in
Re: Freefire
Haha i just hit that button and forgot about it. Last night in my 200 man prison. I ended up killing like 64 prisoners. There are things worse than the official death penalty in my prison. Fear the shotgun guard Never seen so many bodies in the canteen. I can almost certaintly say the in mates will never fight in the canteen again.
Re: Freefire
Chibs wrote:Will armed guards use their weapons, despite freefire being disabled, if they get beat up by inmates? Because I don't think they do...
IIRC, they will use their weapon without freefire if their life is in danger.
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- level2
- Posts: 98
- Joined: Thu May 28, 2015 11:43 am
Re: Freefire
Themias wrote:Chibs wrote:Will armed guards use their weapons, despite freefire being disabled, if they get beat up by inmates? Because I don't think they do...
IIRC, they will use their weapon without freefire if their life is in danger.
Or another guard. I think. That said, they can also get most inmates to surrender quickly by imitating shotguns and swearing at them.
Re: Freefire
Freefire is basically shoot first and ask questions later.
Re: Freefire
Chibs wrote:Allow us to manually select what guards should have freefire. Just because I want a guard with freefire in my supermax cellblock or guarding my armory, doesn't mean I want my armed guards to execute my high sec inmates as soon as they start a fight...
I think what you really want is freefire zones instead of freefire guards - as guards rotate / are faceless and go to highest priority job (patrol, guard, escort etc) when available.
As freefire is normally a last resort, a freefire zone would be useful maybe in your outside perimeters / armory to prevent escapes/stealing weapons. I guess then there should be a game balance between escapes and deaths as to prevent freefire being used as an easy way out for a badly deisgned/managed prison.
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