rabid squirrel wrote:Pogmothoin wrote:Can't be done, because any code that would stop a prisoner from being able to go through the door would also stop them from trying to escape vai the door, making it the only door in the game that a prisoner can't get/break through.
This is not true as prisoners still break doors that are manually set to Locked Shut, while they are treated as walls for other purposes.
Isn't that what I said? Locked shut doors are still doors, and prisoners will try go through them if they want to.
With regards to the original topic I'd be more concerned as to why the cell block doesn't have jail doors on it. The use of anything weaker is a bad move, but I guess you'll learn that flaw when the riots happen.
@5hifty: Doors still do dictate the movement of prisoners, they will chose to go the path that has a staff door rather than the path that has a jail door. Like wise they chose the path that goes through only one jail door instead of two. Similar to how they will path through the room that has fast tiles rather than one with slow tiles. A staff door is just a wooden door with a lock on it, similar to the other wooden door without a lock. All staff can open a staff door for a prisoner, but only guards can open a jail door, which is why prisoners chose the staff door to path through if that's an option. Personally I very rarely use the staff door for that reason, it's far better to just have a jail door with a servo or a basic door. The only time I use staff doors is for storage cupboards and staff rooms that are set to staff only areas.