Cell grading forces a certain play style upon players, if they like it or not. It minimises creative or alternative ways to play the game.
I for example had a very different approach to supermax, protected custody and death row prisoners, they get all the basics in their cell, so they can be locked up in there except for eating and do not cause too much trouble outside their cells, except the not too few times they escape their cells. Unfortunately, the cells are graded very high for them, getting the guards to put several supermax and protected custody prisoners together in a general population holding cell. Cell grading also ignores security zones, pulling prisoners from maxsec cells into "general population" cells in an entirely different cell block with much lower security measures.
For me, cell grading is not an additional challenge, but plainly frustrating. I tried several times to play after it was introduced, but quit the game shortly after each time end ended up playing Cities Skylines or Anno 1404. I want to try out all the new features, but I just can't get myself to play with cell grading.
Am I alone on this or would others prefer cell grading to be optional as well? Or am I just missing the mod to deactivate it? I couldn't find one...
Edit: Two other users have perfectly summarised my thoughts on the current system:
Renamis wrote:Inge Jones wrote:I must say I really don't think the game should insist that prisoners go into the holding cell if the only real cell available is the wrong status for them. I think they should all go into one as close as possible to their status, from those that are available. If the right one isn't there then they should have to go into the wrong type until a better one is available. And I think a nice cell should make any prisoner happier, seperately from the actual bonus happiness for the reward factor. So the increase in good mood should be at a baseline for being in a nice cell in the first place, and an additional behavioural bonus for being in one that is above average for the prison as a whole (ie enhanced). There is no harm in penalising the player financially somewhat for nice facilities - eg a cost per item in "general upkeep" or whatever, rather than just making it easy to give everyone a nice cell.
Bingo. I don't know a single prison that would send max sec prisoners to a holding cell because the cell they're currently in is too "nice". If I thought the cell was too nice for the guy I wouldn't have built it in the first place. I was hoping this update would fix the problem, but... while the new features are cool I just have no desire to play the game when it blatantly forces you to design a prison you don't want.
It's an incredibly simple fix. Prisoners get moved to the AVAILABLE cell, closest to their rating. Tbh it's killed the game for me, because now I have to babysit supermax to make sure my legendary's didn't decide to all hop over to the holding cell for shaking party.