Fire assembly points
A new zone type to mark fire assembly points. Usually these would be outside buildings?
Smoke detector
This would produce a logic 1 when there is a fire in the area.
I could use this to trigger automated events.
Fire alarms: bell/klaxon and a (flashing red) siren light
Obviously I want to sound the alarm in affected areas, I'd connect my smoke detectors to these devices.
The bell/klaxon could be used to trigger evacuations to nearest applicable fire assembly point (if available) or otherwise send people fleeing away from the fire (unless there's a riot in which case someone will probably take the bell and use it as a weapon lol). Maybe this effect could be optional, so I could use the bell for other things (like waking up prisoners in the morning or denoting regime changes if linked up with a door servo).
The siren light would be primarily aesthetic. It's flash would be 1 second on, 1 second off so it's fairly unobtrusive. But it could provide a logic output based on it's flash so I can use it as some sort of crazy timer circuit (example: to toggle power on and off to a room so it's lights flash, just because).
Emergency lighting
Basically those green emergency exit lights for placing over doors. Would automatically light when power is removed, but can also be lit via sending in a logic 1.
Primarily aesthetic, but could be used to guide prisoners in event of fire? Seriously, I would love the challenge of setting up dynamic fire escape routes in my prison. It would be utterly nightmarish to achieve!
Servo valve
It would be nice if I could attach a door servo to a water valve
Side-use: Servo valves would also be useful for tackling dig escapes? Set a door timer to opened during sleep time, send its output in to a logic bridge to broadcast it, then have a pressure pad in cell toilet cubicles going to an AND-gate with the signal pulled from power cables... If prisoner steps on pressure pad at night, I close the servo valve in their cell and activate the flashing siren light outside their cell door *evil grin*. Do prisoners use toilet normally at night or only dig attempts? If they do use it normally, and the servo valve is closed because I thought it was potential dig escape, surely the toilet should overflow when flushed and fill their cell with poo water?
Pump & Power gen emit logic signal
If either of these devices are running, they should emit logic 1. If they are not running they should emit logic 0. It would be nice if capacitors did the same.
In addition, it would be nice if I could send in a logic signal to toggle a power gen or capacitor to turn on/off (can already do something similar with pump via power switch, but that approach won't work with power gen or capacitor).
This would make it much easier to implement backup pumps and generators.






