
Is there a reason I missed?
Moderator: NBJeff
BroonCoo wrote:Dogs get false positives the same way metal detectors do.
metalbunny wrote:Oddly enough: My medium sec guys are really fond of digging tunnels. They love their tunnels. And they always come from the same damn cells in the middle of the block despite moving the prisoners around (that could be a bug but I'm not sure). Meanwhile my 300 unhappy max sec guys never dig.
metalbunny wrote:Stuff
metalbunny wrote:Well, no one passes my education programs, but then I mainly have max sec in this one prison because it seemed more challenging ...
I don't know if this is a weird layout...but the tunnels are always in this one area.
http://i.imgur.com/cHQvcEK.jpg
It's not a perfect layout, but it works semi-decent and no one escapes. I do have prisoners complaining about exercise despite having weight benches everywhere and only a fraction of them being qualified to work (plenty of time for exercise). They complain about family, despite there being phones everywhere and I have a capacity for 50 visitors at a time (I even built separate visitation for max and medium because they always ended up fighting otherwise). And then there are some who complain about security, which I honestly don't know how to deal with when the troublemakers are the specials who don't care about guards or being shot.
Sumurai8 wrote:...
Put flooring in your hallways. Choose one of the floor types with moving speed "fast". This will allow your prisoners to reach things faster (or your guards moving faster to catch trouble makers). What I eventually did was marking hallways as common rooms and putting 2 telephone boots and 2 tv's at the end of every cell block.
What might also be a trouble is that your medsec prisoners have easy access to tools/an easy way to get them to their cells without being spotted.
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