I'm not sure if this is intended or just a down side to the AI, so I'm posting it here.
I am making a prison with a tile able cell block design, and I'm having a problem with the way prisoners path find to the nearest common room/yard during free time.

That's my prison. Just before that hour was an 'Eat' hour. Once the prisoners finish many go to play pool/exercise.
Some of the prisoners go to the other cell block to use the commodities they have right next to their own cells. This problem also seems linked with my previous layout where prisoners would go to the ABSOLUTE closest yard/common room. So they would go to the closest common room, but it would be the farthest to go to route wise. (Does that make sense? They go to the area with the closest distance formula, but don't take into account the path needed to get to that room.)
But now the problem I'm having with this prison just in general is that sometimes prisoners go to the wrong common room or yard. Or sometimes guards take prisoners to the wrong solitary. Are there any plans in the future to have the Logistics extend to more areas of the prison? That would be awesome to be able to tell the AI what you want it to do.
I think this is a bug, but not actually a bug. Or I may just be out of my mind. Thanks!





