[Suggestion] Death row guard detail
Moderator: NBJeff
- christopher1006
- level5

- Posts: 1019
- Joined: Sat Jul 28, 2012 9:01 pm
[Suggestion] Death row guard detail
So, watching the video, there was a difference I noticed that really bugged me. In the campaign, we had the death row inmate sent to his own cell where he was led by a guard detail to the execution chamber. Not to mention in reality, you can't expect every prisoner to willingly walk to their death and seat themselves nicely waiting for the switch to be flicked. This would change would not be cosmetic, I should note. There should be a chance, depending on the prisoner traits, that will have the death row inmate set off and try to run for it. The guard detail would put an end to that. In addition, we should also be able to select the guards we want and how many we want. This way, we could make sure to pick guards that we know won't be needed for essential patrols that the game logic won't know about and we can decide just how much force to use.
Re: [Suggestion] Death row guard detail
Yes I would like a very violent man to have a chance of refusing to make the walk.
Re: [Suggestion] Death row guard detail
and it would be interesting if during the walk the prisioner could gain bonus stats to help him escape....because when you are fighthing for your life you will be able to do things you've never think you could do... and that would motivate you to assing several guards to escolt the prisoner to his death, because normally one tazerr guy should be able to handle any prisioner... and that's not that interesting
Re: [Suggestion] Death row guard detail
I like the idea of having a special cell that if your going to send a prisoner to the chair he gets moved to first that makes the final walk shorter. This is how its done in real life I have seen in documentaries. You have a special cell that is close to the execution chamber where the prisoner is moved to about 24 hours before their time to take the final walk. This seems like it would be a logical step to add.
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